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A-Mazing Robot
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This activity lets you program your 'robot' (a willing friend) to pick up and dispose of some 'toxic waste' using as few commands as possible.
A Flag for Your Planet
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In this activity, learners design a flag for a chosen or assigned planet. The instructions include information about flags on Earth, and a list of flag references.
Divers
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Learners experiment with a 2-liter plastic bottle containing water and four “divers." The divers consist of open, transparent containers with the opening points downward.
Magic Wand
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In this activity about light and perception, learners create pictures in thin air.
How Loud is Too Loud
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In this activity (described on pages 39-42 of PDF), learners make a paper wheel (on pages 57-60 of PDF) that shows them the relative loudness of different sounds.
Bend It, Break It
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In this activity (on pages 25-32 of PDF), learners make models of the inner ear out of pipe cleaners.
Critical Angle
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In this optics activity, learners examine how a transparent material such as glass or water can actually reflect light better than any mirror.
Gollywood Squares Game
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In this Cyberchase activity, roll the die and count off spaces on the game board to earn money and collect CyberSquad autographs. To win the game, be the first to buy four different autographs.
Bee Hummer
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In this activity, learners investigate sound and vibration by making a "bee hummer"--a toy that sounds like a swarm of buzzing bees when you spin it around.
Coupled Resonant Pendulums
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In this activity, learners discover that two pendulums suspended from a common support will swing back and forth in intriguing patterns, if the support allows the motion of one pendulum to influence t
Rippin' Rockets
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In this activity, learners work in pairs to conduct a series of experiments using a balloon, drinking straw, and paper.
Fish Wheels
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In this activity, learners cut out and assemble wheels to explore how variations in fish body structures (mouth shape/position/teeth, body shape, tail shape, and coloration patterns) allow fish to sur
Afterimage
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In this activity about light and perception, learners discover how a flash of light can create a lingering image called an "afterimage" on the retina of the eye.
Make a Shaker
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This hands-on activity shows you how to make a shaker -- a small instrument with a big sound! Fill it with beads or even pennies for a cool sound.
Generating and Recording Data
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In this math activity, learners use a "function machine" to collect and organize simple data. The function machine in this case is a cardboard box and the input/output data are paper fish.
Screaming String Thing
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In this simple and fun activity, learners discover the relationship between vibration and sound by making a squeaky toy instrument out of simple household materials.
Close, Closer, Closest
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In this activity, learners perform an experiment that models a chromatography-like process called electrophoresis, a process used to analyze DNA.
Quipus
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Learners create an Incan counting device called a quipu (pronounced kee-poo).
Aluminum Boats
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Test the buoyancy of an aluminum foil boat and an aluminum foil ball. Why does the same material in different shapes sink or float?
Shake and Match
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In this activity, learners create a hearing based memory game that they can share with friends.