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In this activity, learners build bridges using paper and explore how much weight each bridge design can support.

1 cent - $1 per group Ages 4 - 11 45 to 60 minutes
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This activity (located on page 3 of the PDF) is a full inquiry investigation into mapping the underground “plumbing” of geysers.

1 cent - $1 per group Ages 8 - 14 1 to 2 hours
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In this fun physics activity (page 9 of the pdf), learners take part in a paper airplane design challenge.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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In this engineering activity, challenge learners to construct a paper bridge that can support 100 pennies.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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See what force a magnet has on a wire that has current running through it: will it push it, pull it, or will nothing happen? This is the foundation of a simple electric motor.

1 cent - $1 per student Ages 6 - 18 Under 5 minutes
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In this activity, learners conduct an experiment to help Pharaoh design a better insulated tomb.

1 cent - $1 per group Ages 8 - 14 10 to 30 minutes
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This activity shows learners how computers use numbers to represent pictures. A grid is used to represent the pixels (short for picture elements) of a computer screen.

1 cent - $1 per student Ages 6 - adult 30 to 45 minutes
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Create airplanes from straws and geometric shapes. Test them out to see how far they can fly, or how accurately they can be aimed.

1 cent - $1 per student Ages 4 - 14 30 to 45 minutes
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In this activity, learners thread gumdrops together to make a model of a polymer.

1 cent - $1 per student Ages 8 - adult 10 to 30 minutes
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In this simple activity, learners discover how a mere piece of paper can be used to hold up the weight of a heavy book.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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In this activity, learners make an equatorial sundial, which is simple to construct and teaches fundamental astronomical concepts. Learners use the provided template and a straw to build the sundial.

1 cent - $1 per group Ages 11 - 18 2 to 4 hours
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What's a more compelling problem to solve than being stranded on a deserted island?

1 cent - $1 per student Ages 6 - adult 30 to 45 minutes
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In this computer science activity about finite-state automaton (on page 45 of the PDF), learners use a map and choose various pathways to find Treasure Island.

1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
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In this activity, learners use cooperation and logical thinking to find solutions to network problems on the playground.

1 cent - $1 per group Ages 8 - 14 10 to 30 minutes
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In this quick SciGirls activity (page 1 of the PDF under SciGirls Activity: Doghouse Design), learners will be introduced to the concept of thermal conductivity.

1 cent - $1 per group Ages 8 - 14 30 to 45 minutes
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In this technology activity, learners explore digital imaging and pixels. Learners "transmit" an image to a partner by creating an image on grid paper.

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes
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In this two-part activity, learners map a navigation plan to get from Earth to Mars and back. In activity one, learners represent the orbital paths of Earth through dance and dramatic movement.

1 cent - $1 per group Ages 8 - 18 45 to 60 minutes
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Learners explore the Bernoulli effect by building an airfoil (airplane wing) and making it fly.

1 cent - $1 per student Ages 8 - 14 30 to 45 minutes
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Design a vessel that tests the limits of wind power given a set of off the shelf and recycled materials.

1 cent - $1 per student Ages 6 - adult 30 to 45 minutes
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Coins are everyday objects which tell a lot about the people who use them.

1 cent - $1 per student Ages 6 - 14 10 to 30 minutes