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Showing results 701 to 719 of 719

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Learners make self-assembled polymer spheres as a model for the lipid nanoparticles found in COVID-19 mRNA vaccines.

$10 - $20 per group Ages 11 - adult 10 to 30 minutes
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In this activity, learners explore how infrared technology is used by engineers to create equipment and systems for a variety of industries.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners demonstrate and discuss simple circuits as well as the differences between parallel and serial circuit design and functions.

$10 - $20 per group Ages 8 - 14 45 to 60 minutes
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In this activity, learners make a foam packing peanut "flink"--neither float away nor sink--in water. Learners experiment with materials to make a Flinker that "flinks" for 10 seconds.

1 cent - $1 per student Ages 6 - 11 5 to 10 minutes
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In this activity, learners explore the engineering behind the conveyor belt and consider the impact this invention has had on transportation and the coordinated shipping and delivery of goods.

Over $20 per group Ages 8 - 18 1 to 2 hours
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In this design challenge activity, learners invent a way to send a Ping-Pong ball flying high enough to catch it - like football with a twist!

$1 - $5 per student Ages 8 - 14 30 to 45 minutes
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In this activity, learners prepare four polymer elastomers and then compare their physical properties, such as texture, color, volume, density, and bounce height.

$5 - $10 per group Ages 14 - adult 1 to 2 hours
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In this design challenge activity, learners build a machine that kicks a Ping-Pong ball into a cup lying on its side 12 inches away.

$5 - $10 per student Ages 8 - 14 30 to 45 minutes
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This fun and simple hands-on astronomy activity lets learners imagine what would happen if our Sun were replaced with a black hole.

$10 - $20 per group Ages 6 - adult 10 to 30 minutes
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In this quick activity about pollutants and groundwater (page 2 of PDF under Water Clean-up Activity), learners build a model well with a toilet paper tube.

$1 - $5 per group Ages 8 - 14 10 to 30 minutes
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In this physics activity (page 2 of the PDF), learners will explore the concept of thermal conductivity and learn the differences between high and low thermal conductivity.

$5 - $10 per group Ages 6 - 11 10 to 30 minutes
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In this activity, learners construct bug models that "jitter" all over the table with just a battery, motor, and counterweight.

$5 - $10 per student Ages 8 - 14 30 to 45 minutes
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In this activity, learners build bridges out of newspaper and tape to explore how structures are designed to bear loads.

1 cent - $1 per group Ages 4 - 11 2 to 4 hours
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In this activity, learners build scaled-down structures and cantilevers in a series of "building out" challenges with bamboo skewers and tape.

$5 - $10 per group Ages 6 - 14 2 to 4 hours
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In this activity, learners explore electricity and conductivity to find that many things conduct electricity including copper, pencil lead, fruit, play-doh, and even people!

$1 - $5 per student Ages 8 - 18 30 to 45 minutes
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In this experiment, learners investigate how the size of a wing affects lift. Learners count the number of pennies an egg crate plane wing can hold until the plane will no longer fly.

$10 - $20 per group Ages 8 - 11 45 to 60 minutes
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In this activity, learners build a mini dancing robot. This engineering activity introduces learners to electricity, circuits, switches, conductivity, and motors.

$5 - $10 per student Ages 6 - 14 45 to 60 minutes
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In this activity, learners explore how engineers have met the challenge of keeping foods, liquids, and other items cool.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this physical sciences activity, learners explore friction. Learners investigate the factors that affect the force required to move an object.


$5 - $10 per group Ages 8 - 14 45 to 60 minutes