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Design a Grabbing Tool
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Using simple materials from around the house and recycled materials, learners will engineer a grabber device to pick up and put down objects that are at least 12 inches away.

Speedboat
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In this activity, learners build a speedboat using paint paddles, a propeller, and film canister. Learners attach a simple circuit and motor to the boat to power the propellers.

Try Your Hand at Nano
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This lesson focuses on two simple activities that younger learners can do to gain an appreciation of nanotechnology. First, learners measure their hands in nanometers.

Rockets Away!
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In this activity, learners work in teams to construct and test fly drinking straw rockets. Learners explore how changing the rockets' fins affect flight distance.

Fork in the Road
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In this activity about electricity, learners identify parallel and series circuits. First, learners examine and label diagrams of complete circuits.

Roving on the Moon
Add to list DetailsIn this design challenge activity, learners build a rubber band-powered rover that can scramble across the room.

Paper Maker
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Learners make their own paper. They start by shredding old newspaper, clean toilet paper, and clean paper towels.

Bring it into Focus
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In this activity (page 2 of PDF), learners play with a lens and a piece of paper to focus an image on the paper. Learners look at different things, and see how the lenses affect the image.

Shrinkers
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In this hands-on activity, learners use heat to shrink samples of polystyrene plastic (#6 recycle code). Learners compare the size and shape of the plastic pieces before and after shrinking.

Make Your Own Batteries!
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This activity (on page 3 of the PDF under GPS: Body Electricity Activity) is a full inquiry investigation into conductivity.

Laser Lissajous: Binder Clip Version
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In this activity, learners use a laser pointer and two small rotating mirrors to create a variety of fascinating patterns, which can be easily and dramatically projected on a wall or screen.

Paper Drop Design Competition
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Using paper, paper clips, an index card, and tape, teams of learners design flying devices to (1) stay in the air as long as possible and (2) land as close as possible to a given target.

Cleaning Water with Dirt
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In this activity on page 7 of the PDF (Water in Our World), learners make their own water treatment systems for cleaning water.

Energetic Musical Instruments
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Learners design and create musical instruments from common objects; their challenge is to create an instrument that can make three different tones.

Sound Automata
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In this activity, learners build their own sound machines and explore the interplay of motion and sound.

Code Cracker
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Whether it's the genetic code, an ancient language, or patterns of light in a distant galaxy, scientists often have to play the role of decoder.

Control a Bird’s Flight
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In this engineering design challenge, learners make a bird and then control its flight with attached strings.

Circuit Sense
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In this activity about electricity, learners identify closed and open circuits. First, learners examine and label diagrams of open and closed circuits.

Magnet Tower
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In this activity, learners build magnetic towers to explore the forces and properties of magnets.

Round & Round
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In this activity, learners make and test fly paper helicopters. Learners use templates to create paper helicopters and then take take turns flying them in the air.