Search Results


Showing results 441 to 460 of 1136

Source Institutions
Add to list Details
In this activity, learners explore dinosaurs and fossils by creating a diorama.

Over $20 per group Ages 4 - 8 1 to 2 hours
Source Institutions
Add to list Details
In this activity on page 10 of the PDF, learners develop an experiment to answer the following question: "How much water can the hydrogel in a baby diaper hold?" Use this activity to explore polymers,

$1 - $5 per student Ages 8 - 18 10 to 30 minutes
Source Institutions
Add to list Details
Cardboard Automata are a playful way to explore simple machine elements while creating a mechanical sculpture.

$5 - $10 per student Ages 8 - adult 1 to 2 hours
Source Institutions
Add to list Details
In this activity, learners use design thinking to design and build their own bridge out of household materials including adhesives and/or connectors.

$1 - $5 per student Ages 6 - 18 30 to 45 minutes
Source Institutions
Add to list Details
In this engineering/design/arts and crafts activity, learners design and build "platforms" or "bridges" that can hold weight, and test which glue makes the strongest structure.

$1 - $5 per student Ages 6 - 14 1 to 2 hours
Source Institutions
Add to list Details
In this activity about the relationship between food and energy (page 8 of PDF), learners estimate average daily baseline energy (Calorie) needs and energy needs for different levels of activity.

free Ages 8 - 14 45 to 60 minutes
Source Institutions
Add to list Details
In this sunny day experiment, learners measure and compare how quickly light and dark colored materials absorb heat.

$5 - $10 per group Ages 8 - 14 10 to 30 minutes
Add to list Details
This activity focuses on interactions within Earth systems and the effects of human activities. In this activity learners build a biomass pyramid.

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes
Source Institutions
Add to list Details
In this activity about electricity, learners build and test a paper clip switch to turn on a light bulb.

$10 - $20 per group Ages 8 - 11 10 to 30 minutes
Source Institutions
Add to list Details
In this activity about daily rhythms (on page 17 of the PDF), learners will explore circadian patterns in humans, animals and plants.

$1 - $5 per group Ages 8 - 14 1 to 7 days
Source Institutions
Add to list Details
This lesson focuses on two simple activities that younger learners can do to gain an appreciation of nanotechnology. First, learners measure their hands in nanometers.

Over $20 per group Ages 8 - 11 1 to 2 hours
Source Institutions
Add to list Details
In this activity, learners work in teams to construct and test fly drinking straw rockets. Learners explore how changing the rockets' fins affect flight distance.

$1 - $5 per group Ages 6 - 11 10 to 30 minutes
Source Institutions
Add to list Details
In this design challenge activity, learners build a rubber band-powered rover that can scramble across the room.

1 cent - $1 per student Ages 11 - 18 30 to 45 minutes
Source Institutions
Add to list Details
In this food science activity, learners conduct an experiment that demonstrates the importance of light to plants.

$5 - $10 per group Ages 8 - 14 1 to 4 weeks
Add to list Details
Learners make their own paper. They start by shredding old newspaper, clean toilet paper, and clean paper towels.

$1 - $5 per student Ages 8 - 11 30 to 45 minutes
Source Institutions
Add to list Details
In this math lesson, learners construct box-and-whisker plots to analyze and compare data sets. Learners investigate whether or not long-legged people run faster than short-legged people.

$1 - $5 per group Ages 11 - 14 1 to 2 hours
Source Institutions
Add to list Details
This activity (on page 3 of the PDF under GPS: Body Electricity Activity) is a full inquiry investigation into conductivity.

$5 - $10 per student Ages 8 - 14 1 to 2 hours
Add to list Details
Using paper, paper clips, an index card, and tape, teams of learners design flying devices to (1) stay in the air as long as possible and (2) land as close as possible to a given target.

1 cent - $1 per group Ages 11 - 14 45 to 60 minutes
Source Institutions
Add to list Details
In this interactive board game, learners "hire" different types of scientists to help canine character Ruff Ruffman solve unusual problems.

1 cent - $1 per student Ages 6 - 11 45 to 60 minutes
Source Institutions
Add to list Details
In this activity, learners manipulate film to create homemade movies. Scratch Film, also known as Direct Animation, is the process of drawing and scratching designs directly onto film.

Over $20 per group Ages 11 - adult 2 to 4 hours