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In this activity, learners explore the engineering and principles behind working elevators.

$5 - $10 per group Ages 11 - 18 2 to 4 hours
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In this activity (p.25 of PDF), learners investigate spores. Mushrooms produce millions of spores which are equivalent to the seeds of plants but without the massive food reserves.

1 cent - $1 per student Ages 11 - 14 2 to 4 hours
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This activity (on page 3 of the PDF under GPS: Sailboat Design Activity) is a full inquiry investigation into design optimization.

$5 - $10 per group Ages 8 - 14 2 to 4 hours
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In this thought-provoking activity, learners plan a hypothetical project to build and operate wind turbines in their community.

free Ages 8 - 14 2 to 4 hours
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This is a web page that helps informal educators brainstorm on how to use a Pico Cricket (tiny computer) in an informal activity.

Over $20 per student Ages 8 - adult 2 to 4 hours
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In this activity, learners make optical fibers out of strips of gelatin.

$1 - $5 per group Ages 8 - 14 2 to 4 hours
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In this activity, learners investigate variations in human traits. This allows learners' natural curiosity about their identity to draw them into the study of heredity.

$1 - $5 per student Ages 8 - 18 2 to 4 hours
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This is a lesson plan for an activity in which learners, playing the role of archeologists, use math concepts about number bases to decipher the Dresden Codex, an ancient Mayan document.

1 cent - $1 per group Ages 8 - adult 2 to 4 hours
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In this activity, learners manipulate film to create homemade movies. Scratch Film, also known as Direct Animation, is the process of drawing and scratching designs directly onto film.

Over $20 per group Ages 11 - adult 2 to 4 hours
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In this field study, learners discover how to collect data in the field and how their efforts can help certain animals, specifically, amphibians.

Over $20 per group Ages 8 - adult 2 to 4 hours
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A magic lantern is a light that projects an image onto a screen.

Over $20 per student Ages 8 - 18 2 to 4 hours
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MarsBound! is an engineering simulation activity in which learners use realistic techniques to plan a mission to Mars.

free Ages 8 - 18 2 to 4 hours
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In this activity, learners create a marble maze that contains sensors. As a metal marble triggers the sensors, the Pico Cricket turns on lights or spins motors.

Over $20 per student Ages 8 - adult 2 to 4 hours
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This outdoor activity (on page 2 of the PDF under SciGirls Activity: Sand Dunes) is a full inquiry investigation into how the amount of moisture in a sand dune relates to the number of plants growing

$10 - $20 per group Ages 8 - 14 2 to 4 hours
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In this activity, learners practice the steps involved in a scientific investigation while learning why ice formations on land (not those on water) will cause a rise in sea level upon melting.

$5 - $10 per group Ages 8 - 14 2 to 4 hours
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In this activity, learners review the history of gumball machines and explore potential and kinetic energy, while working in teams to build a gumball slide.

Over $20 per group Ages 8 - 18 2 to 4 hours
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In this activity, learners use chemistry to produce weathered "antiqued" paper with burned edges. Learners first soak white paper in coffee and then apply a charring solution of ammonium chloride.

$10 - $20 per student Ages 8 - adult 2 to 4 hours
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In this environmental engineering activity, learners build windmills using everyday items. The first challenge is to build windmills that spin when placed in front of a fan.

$10 - $20 per group Ages 8 - 14 2 to 4 hours
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In this mechanical engineering activity, learners design shadow puppets with moving parts and use them to tell stories.

$10 - $20 per group Ages 8 - 14 2 to 4 hours
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In this activity, learners build scaled-down structures and cantilevers in a series of "building out" challenges with bamboo skewers and tape.

$5 - $10 per group Ages 6 - 14 2 to 4 hours