Search Results


Showing results 1 to 20 of 36

Source Institutions
Add to list Details
Learners construct an electricity-generating wind turbine out of a plastic bottle.

Over $20 per group Ages 11 - 18 2 to 4 hours
Source Institutions
Add to list Details
In this activity, learners explore how the hull shape impacts a ship's performance and stability.

$10 - $20 per group Ages 11 - 18 2 to 4 hours
Source Institutions
Add to list Details
Use a Pico Cricket (micro-controller) to animate your art! You can program a Pico Cricket to make your art spin, light up, or make music.

Over $20 per student Ages 8 - adult 2 to 4 hours
Add to list Details
In this activity, learners design, build and test wind turbines. Learners go through the design process and use the scientific method to test important blade variables.

Over $20 per group Ages 8 - 18 2 to 4 hours
Add to list Details
This activity uses LEGO® bricks to represent atoms bonding into molecules and crystals. The lesson plan is for a 2.5 hour workshop (or four 45-minute classes).

Over $20 per group Ages 11 - adult 2 to 4 hours
Source Institutions
Add to list Details
In this activity, learners build a miniature wind tunnel to measure force. Learners construct the model out of Lexan plastic, a fan, and a precise digital scale.

Over $20 per group Ages 11 - adult 2 to 4 hours
Source Institutions
Add to list Details
In this activity, learners explore how boats are engineered to achieve speed.

Over $20 per group Ages 11 - 18 2 to 4 hours
Source Institutions
Add to list Details
This activity requires a Pico Cricket (tiny computer). Learners work on designing and building a sound sensor out of household materials, like plastic wrap and cardboard.

Over $20 per group Ages 8 - 18 2 to 4 hours
Source Institutions
Add to list Details
In this activity, learners explore the concept of insulation by trying to keep Olaf the Snowman from melting. This activity encourages critical thinking and problem solving.

$5 - $10 per group Ages 4 - adult 2 to 4 hours
Source Institutions
Add to list Details
This is a lesson plan for an activity in which learners, playing the role of archeologists, use math concepts about number bases to decipher the Dresden Codex, an ancient Mayan document.

1 cent - $1 per group Ages 8 - adult 2 to 4 hours
Source Institutions
Add to list Details
Make two firefly lanterns, then program them to blink to one another and change colors.

Over $20 per group Ages 8 - adult 2 to 4 hours
Source Institutions
Add to list Details
In this activity, learners manipulate film to create homemade movies. Scratch Film, also known as Direct Animation, is the process of drawing and scratching designs directly onto film.

Over $20 per group Ages 11 - adult 2 to 4 hours
Source Institutions
Add to list Details
In this field study, learners discover how to collect data in the field and how their efforts can help certain animals, specifically, amphibians.

Over $20 per group Ages 8 - adult 2 to 4 hours
Source Institutions
Add to list Details
A magic lantern is a light that projects an image onto a screen.

Over $20 per student Ages 8 - 18 2 to 4 hours
Source Institutions
Add to list Details
MarsBound! is an engineering simulation activity in which learners use realistic techniques to plan a mission to Mars.

free Ages 8 - 18 2 to 4 hours
Source Institutions
Add to list Details
In this activity, learners create a marble maze that contains sensors. As a metal marble triggers the sensors, the Pico Cricket turns on lights or spins motors.

Over $20 per student Ages 8 - adult 2 to 4 hours
Source Institutions
Add to list Details
This is a web page that helps informal educators brainstorm on how to use a Pico Cricket (tiny computer) in an informal activity.

Over $20 per student Ages 8 - adult 2 to 4 hours
Source Institutions
Add to list Details
Build a musical ice theremin by programming a micro controller, like a Pico Cricket to respond to resistance generated by the ice melting, or the ice being touched.

Over $20 per group Ages 8 - adult 2 to 4 hours
Source Institutions
Add to list Details
In this activity, learners investigate variations in human traits. This allows learners' natural curiosity about their identity to draw them into the study of heredity.

$1 - $5 per student Ages 8 - 18 2 to 4 hours
Add to list Details
In this activity, learners discover the principles of edible glass by making a supersaturated sugar solution.

$5 - $10 per group Ages 8 - adult 2 to 4 hours