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Showing results 61 to 80 of 198

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In this Engineering Design Challenge activity, learners will use balloons to investigate how a multi-stage rocket, like that used in the Interstellar Boundary Explorer (IBEX) mission, can propel a sat

$1 - $5 per student Ages 8 - adult 10 to 30 minutes
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In this activity, learners will code an algorithm to make it through a maze.

$1 - $5 per group Ages 6 - adult 10 to 30 minutes
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In this activity, learners explore the engineering design process and the basic mechanics behind building bridges as they build one themselves using gumdrops and toothpicks.

$5 - $10 per student Ages 8 - adult 30 to 45 minutes
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In this activity, learners explore physics by building a catapult that launches marshmallows with household objects.

$5 - $10 per student Ages 8 - adult 30 to 45 minutes
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In this activity/demo, learners investigate biobarcodes, a nanomedical technology that allows for massively parallel testing that can assist with disease diagnosis.

$10 - $20 per group Ages 6 - adult 5 to 10 minutes
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This activity/demo introduces learners to aerogel, a glass nanofoam. Learners discover how aerogel is made and how well it insulates as well as learn about aerogel's other unique properties.

Over $20 per group Ages 6 - adult 5 to 10 minutes
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In this activity, learners use their sense of smell to explore the world on the nanoscale.

$5 - $10 per group Ages 4 - adult 5 to 10 minutes
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In this tabletop board game, players will represent a team of scientists and engineers sending a spacecraft on a mission to space.

1 cent - $1 per group Ages 4 - adult 30 to 45 minutes
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In this activity, learners will reuse plastic bags in an interesting way.

free Ages 6 - adult 45 to 60 minutes
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Using simple materials from around the house and recycled materials, learners will engineer a grabber device to pick up and put down objects that are at least 12 inches away.

free Ages 6 - adult 30 to 45 minutes
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In this hands-on activity, learners use heat to shrink samples of polystyrene plastic (#6 recycle code). Learners compare the size and shape of the plastic pieces before and after shrinking.

1 cent - $1 per group Ages 6 - adult Under 5 minutes
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This is an educator-led demonstration of microarray technology using a model created from a pizza box and ping-pong balls.

$5 - $10 per group Ages 11 - adult 10 to 30 minutes
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This activity shows learners how computers use numbers to represent pictures. A grid is used to represent the pixels (short for picture elements) of a computer screen.

1 cent - $1 per student Ages 6 - adult 30 to 45 minutes
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In this activity, learners thread gumdrops together to make a model of a polymer.

1 cent - $1 per student Ages 8 - adult 10 to 30 minutes
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In this activity, learners take apart a used zinc-carbon dry cell battery.

$1 - $5 per student Ages 11 - adult 45 to 60 minutes
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In this hands-on activity, learners use an assortment of (mainly household) items to complete Rube Goldberg-type challenges.

$1 - $5 per student Ages 4 - adult 10 to 30 minutes
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Based of the The Tech Challenge 2015, learners will engage in two mini-design challenges related to seismic engineering.

$1 - $5 per student Ages 8 - adult 30 to 45 minutes
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In this activity, learners are challenged to create a parachute using easily sourced materials in order to transport a LEGO figure safely to the ground.

$1 - $5 per group Ages 4 - adult 30 to 45 minutes
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What's a more compelling problem to solve than being stranded on a deserted island?

1 cent - $1 per student Ages 6 - adult 30 to 45 minutes
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In this activity (on page 5 of PDF), learners use dry ice and household materials to make scientifically accurate models of comets.

$5 - $10 per group Ages 6 - adult 10 to 30 minutes