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Showing results 61 to 74 of 74

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In this activity, learners model a population of deer and see how the number of deer changes over time.

free Ages 11 - 18 10 to 30 minutes
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In this math activity (Page 10 of the Play Ball! PDF), learners play a game of "football" and analyze the results of the game.

1 cent - $1 per group Ages 8 - 14 30 to 45 minutes
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In this outdoor activity that can be combined with a hike, learners try to match a "mystery community" by shaking animals out of different trees and shrubs.

$10 - $20 per group Ages 8 - 14 30 to 45 minutes
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In this outdoor, sensory activity, learners role play as animals trying to identify their "family's" scent and locate their "territory." Learners mark their territories and sniff out other territories

$10 - $20 per group Ages 8 - 14 45 to 60 minutes
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In this outdoor activity/game, learners use thermometers to simulate how lizards survive in habitats with extreme temperatures.

$5 - $10 per group Ages 8 - 18 45 to 60 minutes
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This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ

free Ages 8 - adult 10 to 30 minutes
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To discover the risk and protective factors involved in substance addiction, learners play a game of chance to determine whether a fictitious child is likely or unlikely to abuse drugs.

1 cent - $1 per group Ages 11 - 18 30 to 45 minutes
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Learners create an electrical-circuit maze out of wire, then try to pass a paperclip through the maze without touching the wire.

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this game, learners explore the different sizes of things in the world. In this Twister-like game, learners must place a hand or foot on a circle of the right scale - macro, micro, or nano.

$10 - $20 per group Ages 4 - adult 10 to 30 minutes
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In this plant science activity, learners role play as vegetables and weeds competing for nutrients.

$1 - $5 per group Ages 8 - 14 10 to 30 minutes
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In this math game (Page 9 of the Are You Game? PDF), learners determine what makes a spinner fair or unfair. Learners first play a round with a pre-made spinner that isn't very fair.

1 cent - $1 per group Ages 8 - 14 10 to 30 minutes
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This is a quick game about self-assembly (page 2 of PDF under Self-Assembly Activity). Like the molecules of DNA, learners will self-assemble into a pattern by following a simple set of rules.

free Ages 8 - 14 10 to 30 minutes
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In this math activity, learners role-play as wait staff at the Kidtropolis Diner. It's the end of the night and it's time for the staff to collect their tips.

1 cent - $1 per group Ages 8 - 14 10 to 30 minutes
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In this activity, learners will learn how igneous rock, metamorphic rock, and sedimentary rock are formed as part of the rock cycle and that the same forces that produce/change rocks also produce/chan

free Ages 8 - 18 30 to 45 minutes