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Variation Game
Source Institutions
In this set of outdoor games, learners play the role of monkeys that are trying to get enough resources (food, shelter, and space) to survive.
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Relative Speed of Dinosaurs
Source Institutions
In this activity, learners interpret three trackways and use measurements and a formula to infer the relative speed of dinosaurs.
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Altered Reality
Source Institutions
In this activity, learners discover that the human brain is highly adaptable. Learners try to toss beanbags at a target while wearing prism goggles.
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Animals in a Grassland
Source Institutions
In this outdoor, warm weather activity, learners use sweepnets to search a grassy area such as a large lawn or field, collecting small animals to find as many different kinds of animals as possible.
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Pom Pom Potential
Source Institutions
In this kinesthetic activity, learners move pom-pom "ions" across a membrane to simulate how an action potential is propagated along an axon.
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Scent Tracking
Source Institutions
In this wintertime outdoor activity, learners role play wolves tracking their prey by following scented trails.
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Jumpin' the Gap
Source Institutions
In this simulation of synapses, learners act out communication at the neural level by behaving as pre-synaptic vesicles, neurotransmitters, post-synaptic receptors, secondary messengers and re-uptake
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Earth Walk
Source Institutions
In this hands-on and feet-on excursion, learners take a science walk to visualize the planet's immense size and numerous structures, without the usual scale and ratio dimensions found in most textbook
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Dance Pad Mania
Source Institutions
Make your own "Dance Dance Revolution" dance pad! In this design challenge activity, learners work in teams to build a dance pad that lets you use your feet to sound a buzzer or flash a light.
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Getting There!: Navigation and Trajectory
Source Institutions
In this two-part activity, learners map a navigation plan to get from Earth to Mars and back. In activity one, learners represent the orbital paths of Earth through dance and dramatic movement.
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Vestibular-Ocular Reflex
Source Institutions
In this activity, learners will perform various investigations to understand the vestibular-ocular reflex and learn about the importance of visual cues in maintaining balance.
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Wolf Survival
Source Institutions
In this activity, some learners pretend to be wolves, while the other learners pretend to be the prey of the wolf. The goal of the simulation is to have the wolves work together to survive.
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Tree Tally
Source Institutions
In this outdoor activity and fun race, learners first find the most common type of tree in a forest site.
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Find Your Way Around Without Visual or Sound Cues
Source Institutions
In this activity, learners play a series of simple games to investigate navigation without visual and sound cues.
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Beach Zonation
Source Institutions
In this outdoor, ocean-side activity, learners investigate the distribution of organisms in the upper region of the intertidal zone.
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Population Game
Source Institutions
In this outdoor game, learners simulate a herd of deer trying to survive in an area called the "home range." Learners explore the concept of "carrying capacity"—what size population of an organism can
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Cactus Wheel
Source Institutions
In this outdoor activity/field trip, learners explore the concept of population density.
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A Spray Spree
Source Institutions
In this activity, learners explore water pressure by conducting an experiment with a garden hose. Learners build a testing apparatus and create PVC nozzles with different sized holes.
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Pitch, Roll and Yaw: The Three Axes of Rotation
Source Institutions
In this activity (page 87 of the PDF), learners move their bodies to better understand the three axes of rotation: pitch, roll and yaw.
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Fly a Leaf
Source Institutions
In this outdoor, windy day activity, learners "fly" and race leaves along a line to discover which types of leaves catch the most wind. Which leaves are the best fliers? Why?