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Showing results 1 to 19 of 19
Design For All: Project Playground
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In this design challenge, learners will practice empathy and design thinking skills by creating a play space that is fun, both for themselves and other kids.
Crank It Up
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In this engineering activity, learners explore simple machines and then build cardboard automata using cams.
Get-Moving Game
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In this invention challenge activity, learners create an indoor game for one or two people that gets you moving.
What Counts in Bounce
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In this activity learners compare the bounciness of warm and cold racquetballs to see if temperature makes a difference in how well they bounce.
Paddle Power
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In this design challenge, learners build a boat that paddles itself using a rubber band as its power source.
Electric Gamebox Challenge
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In this design challenge activity, learners invent a pinball-like game where a kick stick hits a ping pong ball into a target that buzzes.
The Awesome Game Race
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In this engineering activity, learners design their own board games.
Dance Pad Mania
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Make your own "Dance Dance Revolution" dance pad! In this design challenge activity, learners work in teams to build a dance pad that lets you use your feet to sound a buzzer or flash a light.
Exploring the Solar System: Moonquakes
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In this activity, learners sort different natural phenomena into categories (they occur on Earth, on the Moon, or on both), and then model how energy moves during a quake using spring toys.
Confetti Launcher
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Hooray! In this design challenge activity, learners invent a device that launches a spoonful of confetti into the air. Learners are encouraged to create the biggest cloud of confetti possible.
Rubber Band Car
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In this design challenge activity, learners build a car that can travel at least four feet using rubber band power and use the design process to debug problems.
Thaumatropes
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In this activity, learners will make a thaumatrope, an old-fashioned optical illusion that dates back to the 1820s.
Make Pan Pipes
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This is a simple activity for learners to create a traditional musical instrument. Pan Pipes have developed all over the world in different cultures, from South America to Greece and China.
Zipline
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In this design activity, learners create a vehicle that can transport a load, like a favorite toy or as a recycled object, from the top of a zipline to the bottom using only gravity.
Roller Coasters
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In this design challenge, learners will create their own roller coaster using household objects for the track and a marble or small ball as their cart.
Build a Giant Puzzle!
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In this activity, learners assemble large cubes to make nano-related images. Learners discover how different objects are related to nanoscience and nanotechnology.
Kick Stick Challenge
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In this design challenge activity, learners investigate series circuits and motors to build a hand-held "kick stick." Their goal is create a battery-operated device that sends a Ping-Pong ball across
Extreme Kicking Machine
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In this design challenge activity follow up to "Kicking Machine", learners add a hands-free feature to their Kicking Machine.
Motorized Car
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In this design challenge activity, learners build a car that uses a battery-operated motor to "drive" at least ten feet.