Search Results
Showing results 1 to 6 of 6
Programming Languages: Harold the Robot
Source Institutions
In this activity related to computer programming, learners give directions to a "robot" (either an adult or another learner) and find out which instructions the robot is able to follow, and how their
Coding Algorithms
Source Institutions
In this activity, learners will code an algorithm to make it through a maze.
Wash This Way
Source Institutions
In this activity on page 4 of the PDF, learners investigate the importance of washing their hands.
Locating a Point
Source Institutions
In this activity, learners work in teams to simulate the process used by Global Positioning Systems (GPS) to determine the location of a fallen meteorite in Antarctica.
Kidbots
Source Institutions
In this activity, one person acts as a human robot while another acts as their developer by programming their actions.
Unlocking the Secret in Product Codes
Source Institutions
In this activity, learners will explore how product barcodes are scanned accurately and be able to "guess" the last number in a 13 digit barcode correctly every time.