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In this activity (Lesson 1), learners work in groups to create tide simulations.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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In this outdoor activity/field trip, learners explore the concept of population density.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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In this activity, learners try to figure out who has their matching rock type by reading a description of their rock (no talking!).

$10 - $20 per group Ages 8 - 18 45 to 60 minutes
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In this activity (page 12), learners explore how molecules self-assemble and how molecules must fit together, like a lock and key, in order to identify each other and initiate a new function as a comb

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
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In this outdoor game, learners simulate a herd of deer trying to survive in an area called the "home range." Learners explore the concept of "carrying capacity"—what size population of an organism can

$5 - $10 per group Ages 8 - 14 45 to 60 minutes
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In this activity, learners explore cooked chicken wings and identify the various parts including: bones (radius, ulna, humerus, shoulder joint, elbow joint), tendons, and cartilage.

$5 - $10 per group Ages 6 - 14 45 to 60 minutes
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In this outdoor, ocean-side activity, learners investigate the distribution of organisms in the upper region of the intertidal zone.

$10 - $20 per group Ages 8 - 18 45 to 60 minutes
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In this activity, learners use a compass, powerful magnet, and copper magnet wire to build a special generator known as a dynamo.

$5 - $10 per group Ages 11 - 14 45 to 60 minutes
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In this activity, learners investigate convection by using food coloring and water of different temperatures.

1 cent - $1 per group Ages 11 - 18 45 to 60 minutes
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In this design challenge activity, learners use two helium-filled balloons to build a blimp that can travel in a straight path across the room.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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Learners use compasses to detect the magnetic field created by current moving through a wire. This is one of four activities learners can complete related to PhysicsQuest 2008.

$1 - $5 per group Ages 11 - 18 45 to 60 minutes
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In this genetics activity, learners create and decode a “DNA recipe” for a dog by randomly selecting strips of paper that represent DNA.

$1 - $5 per group Ages 8 - 18 45 to 60 minutes
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Learners experiment with water gel crystals, or sodium polyacrylate crystals, which absorb hundreds of times their weight in water. When in pure water, the water gel crystals cannot be seen.

$5 - $10 per group Ages 11 - 18 45 to 60 minutes
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In this activity, learners are asked to examine the differences between two materials in a pair.

$10 - $20 per group Ages 11 - 18 45 to 60 minutes
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In this activity, leaners will observe the process of natural selection on a population of birds called 'Springbeaks' over four seasons of breeding on an isolated environment called 'Clippy Island.' L

$10 - $20 per group Ages 11 - adult 45 to 60 minutes
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In this two-part activity, learners work in pairs to examine the four basic stages of a turbine engine.

Over $20 per group Ages 11 - 14 45 to 60 minutes
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Break open that used musical toy and squish some Play-Doh over the circuit boards, and you will hear some weird and distorted sounds the manufacturer never intended!

$1 - $5 per student Ages 4 - adult 45 to 60 minutes
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In this activity, learners model, on a human-sized board game, how changes in water temperature may affect fish distributions and, ultimately, fisheries.

$5 - $10 per group Ages 11 - 18 45 to 60 minutes
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Learners make a refrigerator that works without electricity. The pot-in-pot refrigerator works by evaporation: a layer of sand is placed between two terra cotta pots and thoroughly soaked with water.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
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In this two-part activity, learners map a navigation plan to get from Earth to Mars and back. In activity one, learners represent the orbital paths of Earth through dance and dramatic movement.

1 cent - $1 per group Ages 8 - 18 45 to 60 minutes