Search Results


Showing results 81 to 92 of 92

Source Institutions
Add to list Details
This activity is designed to introduce learners to genes, genotypes and simple inheritance patterns.

1 cent - $1 per student Ages 11 - 18 45 to 60 minutes
Source Institutions
Add to list Details
In this activity, learners create a necklace of wheat germ DNA. Learners add alcohol to wheat germ so that the DNA clumps together.

$10 - $20 per group Ages 4 - adult 5 to 10 minutes
Add to list Details
This activity (on pages 7-13) has pairs of learners survey an array of similarities and differences between them.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
Source Institutions
Add to list Details
In this activity, learners take on the role of various parts of the cell in order to model the process of protein synthesis.

$1 - $5 per group Ages 11 - 18 45 to 60 minutes
Source Institutions
Add to list Details
This activity models the mass coral spawning event that takes place at Flower Garden Banks National Marine Sanctuary every August.

Over $20 per group Ages 8 - 14 45 to 60 minutes
Source Institutions
Add to list Details
In this activity, learners investigate the history and development of agricultural biotechnology.

$10 - $20 per group Ages 11 - 14 45 to 60 minutes
Source Institutions
Add to list Details
In this activity, learners explore how engineers incorporate biometric technologies into products as well as the challenges of engineers who must weigh privacy, security and other issues when designin

free Ages 8 - 18 1 to 2 hours
Source Institutions
Add to list Details
In this craft-based activity, learners make DNA sequence bracelets that carry the code of an organism such as a human, trout, chimpanzee or butterfly.

$1 - $5 per student Ages 8 - 18 10 to 30 minutes
Add to list Details
In this activity, learners work in groups to match craft sticks that represent chromosomes. Learners must define critical attributes of their chromosomes as they look for matching chromosomes.

$1 - $5 per group Ages 11 - 18 1 to 2 hours
Source Institutions
Add to list Details
In this activity (page 12), learners apply the concepts of pixilation and pointillism to the world of biomedical science.

$5 - $10 per group Ages 11 - 14 1 to 2 hours
Source Institutions
Add to list Details
This is a quick game about self-assembly (page 2 of PDF under Self-Assembly Activity). Like the molecules of DNA, learners will self-assemble into a pattern by following a simple set of rules.

free Ages 8 - 14 10 to 30 minutes
Source Institutions
Add to list Details
In this genetics activity, learners create imaginary creatures known as "Reebops" to explore the relationships between genes and inherited traits.

Over $20 per group Ages 8 - 14 1 to 2 hours