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Showing results 1 to 14 of 14
Carousel Pump
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In this activity, learners build a carousel toy that spins when pushed down.
Robot Hands
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This activity (on page 2) explores how sensing is part of robotics. Learners try tying their shoes with different constraints.
Graph Dance
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In this activity, learners "dance" (move back and forth at varying speeds) by reading a graph. This is a kinesthetic way to help learners interpret and understand how motion is graphed.
Playing with Parachutes
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In this activity, learners explore how parachutes are used to slow down moving objects. Learners work in teams of "engineers" to design and build their own parachutes out of everyday items.
Build a Big Wheel
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In this activity, learners explore how engineers have developed big wheels or Ferris wheels.
Bottle Cars
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In this activity, learners explore motion, energy, and electricity by constructing bottle cars that run on motors.
On Target
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In this design challenge activity, learners modify a cup so it can carry a marble down a zip line and also drop it onto a target.
Handheld Water Bottle Rocket & Launcher
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In this activity, learners build handheld rockets and launchers out of PVC pipes and plastic bottles. Use this activity to demonstrate acceleration, air pressure, and Newton's Laws of Motion.
Catapult
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In this activity, learners build mini catapults using paint paddles and a spoon. Use this activity to introduce learners to forces and projectile motion.
Building a Magic Carpet
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In this activity (page 89 of the PDF), learners compare and contrast pitch and roll motions by using a Magic Carpet maze similar to one that was used for Neurolab investigations about microgravity.
Cylindrical Wing
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In this design and physics challenge, learners construct a cylindrical wing, fly it, make modifications, and determine how the changes affect flight patterns.
Building a 3-D Space Maze: Escher Staircase
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In this activity (page 95 of the PDF), learners create Escher Staircase models similar to those that were used by Neurolab's Spatial Orientation Team to investigate the processing of information about
Cable Car
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In this activity, learners string a line across the room and build cable cars that can move from on end to the other.
Stop: Practice Stopping at Vehicle Intersections
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This is an online game about stopping distance. Learners choose one of three vehicles and one of three speeds.