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In this game, learners create flash cards with an image on one side (of an animal, for example) and the sound that animal makes on the other.

$1 - $5 per group Ages 6 - adult 10 to 30 minutes
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In this activity (25th on the page) about learning and memory, learners explore a training method that animal trainers employ called "shaping." Working in pairs, learners will attempt to "shape" each

$1 - $5 per group Ages 8 - 18 10 to 30 minutes
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In this activity, learners capture and observe planaria, which are worms that eat tiny pond critters.

$1 - $5 per student Ages 4 - 18 10 to 30 minutes
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In this craft-based activity, learners make DNA sequence bracelets that carry the code of an organism such as a human, trout, chimpanzee or butterfly.

$1 - $5 per student Ages 8 - 18 10 to 30 minutes
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In this movement and measurement activity, learners jump as far as they can three times, and compare their longest jump to the longest jump of their friends, classmates and/or family members.

$1 - $5 per student Ages 6 - 18 10 to 30 minutes