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Showing results 21 to 40 of 56
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Plankton Feeding
Source Institutions
This activity provides a hands-on experience with a scale model, a relatively high viscosity fluid, and feeding behaviors.
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Aviary Architect
Source Institutions
In this activity, learners are challenged to design, build and test a birdhouse that will stay cool in the sun.
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Seas in Motion
Source Institutions
In this outdoor, beach activity, learners use tennis balls, water balloons and other simple devices to investigate the movement of waves and currents off a sandy beach.
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Plankton Races
Source Institutions
In this two-part activity, learners investigate buoyancy, density and surface area as well as biodiversity and the relationship between the structure and function of organisms.
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Gummy Growth
Source Institutions
In this activity related to Archimedes' Principle, learners use water displacement to compare the volume of an expanded gummy bear with a gummy bear in its original condition.
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Candy Chemosynthesis
Source Institutions
In this activity, groups of learners work together to create edible models of chemicals involved in autotrophic nutrition.
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Afterimage
Source Institutions
In this activity about vision and optical illusions, learners conduct a simple test to demonstrate how our eyes create "afterimages." Learners stare at a black cardboard bat for at least 30 seconds an
Fish Eyes: More than Meets the Eye
Source Institutions
In this data collection and analysis activity, learners evaluate fish physiology and ecology using vision research data from Dr.
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Night Eyes
Source Institutions
In this outdoor, night-time activity, learners discover how to spot eye-shine (reflection of light from an animal's eyes) by using a flashlight to play a simulation game.
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Thrush Songs: An Interactive Game
Source Institutions
In this interactive game, learners listen to the songs of four different thrushes and then try to match each bird with its song.
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Control a Bird’s Flight
Source Institutions
In this engineering design challenge, learners make a bird and then control its flight with attached strings.
What Does Life Need to Live?
Source Institutions
In this astrobiology activity (on page 11 of the PDF), learners consider what organisms need in order to live (water, nutrients, and energy).
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The Carbon Cycle: How It Works
Source Institutions
In this game, learners walk through an imaginary Carbon Cycle and explore the ways in which carbon is stored in reservoirs and the processes that transport the carbon atom from one location to another
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Close, Closer, Closest
Source Institutions
In this activity, learners perform an experiment that models a chromatography-like process called electrophoresis, a process used to analyze DNA.
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Building a Magic Carpet
Source Institutions
In this activity (page 89 of the PDF), learners compare and contrast pitch and roll motions by using a Magic Carpet maze similar to one that was used for Neurolab investigations about microgravity.
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The Carbon Cycle: Carbon Tracker
Source Institutions
In this activity, learners play NOAA's Carbon Tracker game and discover ways to keep track of carbon dioxide and other greenhouse gases in the world.
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Corals on Acid
Source Institutions
The objective of this inquiry-based lesson is for learners to gain an understanding of how increasing ocean acidity can affect the calcification of marine organisms.
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Terrestrial Hi-Lo Hunt
Source Institutions
In this outdoor activity, learners search for the warmest and coolest, windiest and calmest, wettest and driest, and brightest and darkest spots in an area.
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Underwater Hide and Seek
Source Institutions
In this activity, learners experience firsthand how marine animals' adaptive coloration camouflages them from prey.
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Air-filled (Pneumatic) Bone Experiments
Source Institutions
Just like birds, some dinosaurs had air-filled (pneumatic) bones, which made the dinosaurs' skeletons lighter.