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Learners construct an electricity-generating wind turbine out of a plastic bottle.

Over $20 per group Ages 11 - 18 2 to 4 hours
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In this activity, learners explore how the hull shape impacts a ship's performance and stability.

$10 - $20 per group Ages 11 - 18 2 to 4 hours
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The purpose of this lab activity is to demonstrate (through simulation) how DNA fingerprinting (or DNA profiling) might be used to solve a crime.

Over $20 per group Ages 14 - 18 2 to 4 hours
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In this activity, learners create a "Jam Jar Jet" based on Francois Reynst's discovery of a pulsejet engine, which uses one opening for both air intake and exhaust.

$10 - $20 per student Ages 14 - adult 2 to 4 hours
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Use a Pico Cricket (micro-controller) to animate your art! You can program a Pico Cricket to make your art spin, light up, or make music.

Over $20 per student Ages 8 - adult 2 to 4 hours
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In this optics activity, learners discover basic lens-making techniques by using a tennis ball to make a lens out of ice.

$1 - $5 per student Ages 14 - adult 2 to 4 hours
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The objective of this inquiry-based lesson is for learners to gain an understanding of how increasing ocean acidity can affect the calcification of marine organisms.

Over $20 per group Ages 14 - adult 2 to 4 hours
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In this activity, learners design, build and test wind turbines. Learners go through the design process and use the scientific method to test important blade variables.

Over $20 per group Ages 8 - 18 2 to 4 hours
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This activity uses LEGO® bricks to represent atoms bonding into molecules and crystals. The lesson plan is for a 2.5 hour workshop (or four 45-minute classes).

Over $20 per group Ages 11 - adult 2 to 4 hours
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In this activity, learners build a miniature wind tunnel to measure force. Learners construct the model out of Lexan plastic, a fan, and a precise digital scale.

Over $20 per group Ages 11 - adult 2 to 4 hours
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In this activity, learners explore how boats are engineered to achieve speed.

Over $20 per group Ages 11 - 18 2 to 4 hours
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This activity requires a Pico Cricket (tiny computer). Learners work on designing and building a sound sensor out of household materials, like plastic wrap and cardboard.

Over $20 per group Ages 8 - 18 2 to 4 hours
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In this activity, learners explore the concept of insulation by trying to keep Olaf the Snowman from melting. This activity encourages critical thinking and problem solving.

$5 - $10 per group Ages 4 - adult 2 to 4 hours
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In this activity, learners will be introduced to biomass gasification and will generate their own biomass gases.

Over $20 per group Ages 14 - 18 2 to 4 hours
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In this activity, learners make a model of a pollution spill that occurred at Bangs Lake in Mississippi and measure water quality parameters in their model.

Over $20 per group Ages 14 - 18 2 to 4 hours
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In order to examine the random nature of mutations and natural selection, learners "breed" clutches of Egyptian Origami Birds (Avis papyrus) using random number generators (dice and coins) to mutate s

$5 - $10 per group Ages 14 - 18 2 to 4 hours
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This is a lesson plan for an activity in which learners, playing the role of archeologists, use math concepts about number bases to decipher the Dresden Codex, an ancient Mayan document.

1 cent - $1 per group Ages 8 - adult 2 to 4 hours
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In this activity (page 10 of the PDF) learners will explore the historical progression of siege weapons to gain an understanding of how the addition and modification of parts can change the efficiency

free Ages 14 - 18 2 to 4 hours
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Make two firefly lanterns, then program them to blink to one another and change colors.

Over $20 per group Ages 8 - adult 2 to 4 hours
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In this activity, learners manipulate film to create homemade movies. Scratch Film, also known as Direct Animation, is the process of drawing and scratching designs directly onto film.

Over $20 per group Ages 11 - adult 2 to 4 hours