Search Results


Showing results 1 to 12 of 12

Source Institutions
Add to list Details
In this seismic simulation, learners play a "who-dunnit" game to explore earthquakes.

free Ages 11 - adult 1 to 2 hours
Add to list Details
In this activity, learners are challenged to design a planktonic organism that will neither float like a cork nor sink like a stone.

$5 - $10 per group Ages 8 - adult 30 to 45 minutes
Source Institutions
Add to list Details
In this outdoor, beach activity, learners use tennis balls, water balloons and other simple devices to investigate the movement of waves and currents off a sandy beach.

Over $20 per group Ages 8 - adult 1 to 2 hours
Add to list Details
In this activity, learners use tsunami time travel maps to predict how long it will take a tsunami to reach the shore.

free Ages 14 - adult 1 to 2 hours
Source Institutions
Add to list Details
The objective of this inquiry-based lesson is for learners to gain an understanding of how increasing ocean acidity can affect the calcification of marine organisms.

Over $20 per group Ages 14 - adult 2 to 4 hours
Add to list Details
In this data analysis and environmental science activity, learners evaluate the feasibility of wave energy as a practical alternative energy source using ocean observing system (OOS) buoys.

free Ages 14 - adult 1 to 2 hours
Source Institutions
Add to list Details
This is a demonstration about how nature inspires nanotechnology. It is easily adapted into a hands-on activity for an individual or groups.

$5 - $10 per group Ages 6 - adult 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners participate in several full-body interactive games to model the process of self-assembly in nature and nanotechnology.

$1 - $5 per student Ages 4 - adult 10 to 30 minutes
Add to list Details
In this activity, learners explore the concept of density-driven currents (thermohaline circulation) and how these currents are affected by climate change.

$10 - $20 per group Ages 8 - adult 1 to 2 hours
Source Institutions
Add to list Details
In this field study, learners discover how to collect data in the field and how their efforts can help certain animals, specifically, amphibians.

Over $20 per group Ages 8 - adult 2 to 4 hours
Source Institutions
Add to list Details
In this activity/demo, learners examine a synthetic gecko tape with micron sized hairs that mimics the behavior of the gecko foot.

Over $20 per group Ages 6 - adult 10 to 30 minutes
Source Institutions
Add to list Details
This game introduces learners to the scale of the greenhouse gas problem, plus technologies that already exist to dramatically reduce our carbon emissions and prevent climate change.

1 cent - $1 per group Ages 14 - adult 2 to 4 hours