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This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.

1 cent - $1 per group Ages 8 - adult 30 to 45 minutes
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Millions of organisms can live in and around a body of water.

1 cent - $1 per student Ages 8 - adult 45 to 60 minutes
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In this math activity, based on the research of famed astronomer Frank Drake, learners calculate the possibilities of finding intelligent life elsewhere in the universe besides Earth.

1 cent - $1 per group Ages 11 - adult 45 to 60 minutes
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This activity shows learners how computers use numbers to represent pictures. A grid is used to represent the pixels (short for picture elements) of a computer screen.

1 cent - $1 per student Ages 6 - adult 30 to 45 minutes
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This activity helps students learn how computers "compress" text by identifying repeating patterns of letters, words, and phrases.

1 cent - $1 per student Ages 8 - adult 30 to 45 minutes
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This magic trick is based on how computers detect and correct data errors.

1 cent - $1 per group Ages 8 - adult 30 to 45 minutes
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Learners will do an experiment to determine which type of paper is strongest while focusing on variables and collecting data.

1 cent - $1 per group Ages 6 - adult 30 to 45 minutes
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This is an activity about reaction times. Just how quickly must an NHL goalie respond to save a shot, and how does your reaction time compare?

1 cent - $1 per group Ages 14 - adult 10 to 30 minutes
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This is a lesson plan for an activity in which learners, playing the role of archeologists, use math concepts about number bases to decipher the Dresden Codex, an ancient Mayan document.

1 cent - $1 per group Ages 8 - adult 2 to 4 hours
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This game introduces learners to the scale of the greenhouse gas problem, plus technologies that already exist to dramatically reduce our carbon emissions and prevent climate change.

1 cent - $1 per group Ages 14 - adult 2 to 4 hours