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Card Flip Magic: Error Detection & Correction
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This magic trick is based on how computers detect and correct data errors.

Float Your Boat
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In this physics activity, learners will explore buoyancy.

A Universe Without Supernovae
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This fun and simple hands-on astronomy activity illustrates the value of supernovae in the universe.
Dowels and Rubber Bands I
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If you have 3-foot dowels and rubber bands, you can can started on this fun and open design challenge. You can make structures big and small: make it so you can fit your parent into it!

Slide Rules
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Learners make their own simple slide rules out of paper and learn how they work.
Ships Ahoy!
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Design a vessel that tests the limits of wind power given a set of off the shelf and recycled materials.

Gumdrop Chains and Shrinky Necklaces
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In this activity, learners thread gumdrops together to make a model of a polymer.

Fish Wheels
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In this activity, learners cut out and assemble wheels to explore how variations in fish body structures (mouth shape/position/teeth, body shape, tail shape, and coloration patterns) allow fish to sur

Telescopes as Time Machines
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This fun, nighttime hands-on astronomy activity lets learners explore how long it takes for light from different objects in the universe to reach Earth.
Magnus Glider
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A design challenge that takes paper airplanes into an entirely different direction: a magnus glider uses cups and and rubber bands to create a glider that uses the same forces that a curveball (from b

Sand Activity
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In this activity, learners observe mixtures of sand samples glued to note cards, and consider how sand can differ in size, shape, and color, and where it comes from.

Tricky Tangrams
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In this activity (on pages 49-54 of PDF), learners play with tangrams, a set of triangles, squares and a parallelogram that can combine into a larger square as well as all sorts of other shapes.

You Can Say That Again!: Text Compression
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This activity helps students learn how computers "compress" text by identifying repeating patterns of letters, words, and phrases.

Colour by Numbers: Image Representation
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This activity shows learners how computers use numbers to represent pictures. A grid is used to represent the pixels (short for picture elements) of a computer screen.

Flashy Fish
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Professor John Endler traveled to Trinidad in the 1970s to study wild guppies. In this activity, learners take part in an online simulation of Endler's work.

Crash Landing!
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In this activity, groups cut out and sort cards showing items recovered from a crash landing on the Moon. The 12 items range from food and water to rope and matches to a self-inflating life raft.

Snow Day!
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In this activity (on pages 4-5), learners make fake snow by adding water to the super-absorbant chemical from diapers, sodium polyacrylate.

Center of Gravity
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A simple, yet fun activity that lets learners find the center of balance of a ruler (or any long thin object). Developed by the Exploratorium and no assembly needed.

Magical Möbius
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In this tabletop activity (on pages 32-40), learners make Möbius strips -- 3D surfaces with only one side.

Clothespin Workout
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This is a great activity about human energy production. Learners will work out with a clothespin to investigate why hockey players jump on a stationary bike after an intense game.