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Programming Languages: Harold the Robot
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In this activity related to computer programming, learners give directions to a "robot" (either an adult or another learner) and find out which instructions the robot is able to follow, and how their
Art Cars
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In this activity, learners design miniature cars. Learners can create a telephone car, soccer car, merry-go-round car, or any other theme car they can imagine.
Kidbots
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In this activity, one person acts as a human robot while another acts as their developer by programming their actions.
What am I?
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In this activity, learners examine nanoscale structures of common things.
Unlocking the Secret in Product Codes
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In this activity, learners will explore how product barcodes are scanned accurately and be able to "guess" the last number in a 13 digit barcode correctly every time.