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This is an activity about prediction. How far can you hop in 5 seconds? Could you make it to the door? Across the room? Everyone lines up and tries it.

free Ages 4 - 11 10 to 30 minutes
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In this activity, learners will decide together on a question about how far, long or high the group could reach together.

free Ages 4 - 14 10 to 30 minutes
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In this activity about magnetism (page 4 of the PDF), learners will experiment with magnets and different objects to find out that not all metals are attracted to magnets.

$1 - $5 per student Ages 6 - 11 10 to 30 minutes
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This is a deceptively simple game to teach strategy, planning, and pattern analysis. In this game, learners take turns removing tokens from a board, and develop a plan to take the last piece.

free Ages 4 - 14 10 to 30 minutes
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Build time sense into the schedule by asking learners to predict what can happen in a certain amount of time: We have 20 minutes before outdoor time. What can you get done?

free Ages 6 - 14 10 to 30 minutes