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Showing results 21 to 35 of 35
Bugs, Worms & Others
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In this creative outdoor activity, learners invent populations of make-believe organisms and then investigate real populations living in the activity site.
Games of Chance and Brains
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In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.
Sound Off!
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This activity includes several games about animal sounds. Using their sense of hearing and communicating with various kinds of noisemakers, learners role-play predator and prey.
Tree Poker
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In this activity (p.14-15 of PDF), learners discover the concepts of competition and limiting factors as they relate to plant and animal communities.
Exploring Fabrication: Self-Assembly
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In this activity, learners participate in several full-body interactive games to model the process of self-assembly in nature and nanotechnology.
Topological Puzzles
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In this activity, learners construct three math puzzles out of simple materials like wood, string, and Styrofoam.
Kidbots
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In this activity, one person acts as a human robot while another acts as their developer by programming their actions.
What am I?
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In this activity, learners examine nanoscale structures of common things.
Frog Olympics
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Did you know that a bullfrog can jump a distance of 10 times its body length? Learn more about nature's most acrobatic amphibian, the frog, through this set of short, hands-on activities.
Whatta Web
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In this activity, learners play a game to simulate the food chain.
Toss a Score!
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In this math game, learners toss plastic cups to land just right and collect points to win.
Survivors! The People of the Arctic
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In this activity, learners use maps to locate the Arctic region and use a word game to discover the types of resource people need to survive in the extreme climate.
Take Me to the (Magnet) Races
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In this activity about magnetism (page 11 of the pdf), learners will experiment with magnets to explore how opposite poles attract and similar poles repel in magnetism.
Odd or Even
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In this math activity, learners play a game and try to collect the most cards by guessing if the next number to appear will be odd or even.
PomPom Toss
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In this activity, learners play a game that helps young mathematicians recognize how the numbers 0 through 5 are related. Learners toss five pompoms into circle made out of string on the floor.