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Matraca
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In this activity, learners create a traditional Mexican noisemaker (a matraca) using cardboard, craft sticks, and a wooden dowel.
Zig Zag Bopper
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In this activity, learners build a machine made of craft sticks to multiply the levering motion of their hands and create a device that bends and extends.
Design a Microexpression Zoetrope
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In this engineering design challenge, learners animate a facial expression and make a machine (zoetrope) that plays the animation back.
Make Your Own Slushies
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In this activity, learners will make their own slushies and learn some of the science behind how the process works.
Lever Cowboy
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In this activity, learners build a figure that moves and "comes to life" when they pull its string.
Engineer an Aeolipile
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In this engineering design challenge, learners build an air-powered spinning machine.
How Does Water Climb a Tree?
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In this activity, learners conduct an experiment to explore how water flows up from a tree's roots to its leafy crown.
Art Cars
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In this activity, learners design miniature cars. Learners can create a telephone car, soccer car, merry-go-round car, or any other theme car they can imagine.
Straws and Pins
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In this activity, learners build bridges and cantilevers in a series of "building out" challenges with straws and pins.
Is It Living?
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This activity (on pages 10-12 of the PDF) encourages learners to consider what makes living things different from non-living things.
Control a Bird’s Flight
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In this engineering design challenge, learners make a bird and then control its flight with attached strings.
Sticky Structures
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In this engineering/design/arts and crafts activity, learners design and build "platforms" or "bridges" that can hold weight, and test which glue makes the strongest structure.
Homemade Rube Goldberg Machine
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In this fun and, at times, hilarious force and motion activity, learners will use household objects to build a crazy contraption and see how far they can get a tennis ball to move.
Games of Chance and Brains
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In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.
Digger
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In this activity, learners build their own construction cranes using tongue depressors and pushpins.
Topological Puzzles
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In this activity, learners construct three math puzzles out of simple materials like wood, string, and Styrofoam.
Milli's Insulation Investigation
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In this activity on page 2 of the PDF, learners test different materials to find out which is the best insulator.
Papermaking at Home
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Learners will follow a specific process to make their own paper using scrap paper, newspaper, or junk mail.
Hydraulic Car
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In this activity, learners build cars using syringes and water-powered hydraulics. Learners construct the car frame out of cardboard and set up a hydraulic system to raise and lower the car.