Search Results
Showing results 1 to 10 of 10

Fill It Up
Source Institutions
Players take turns adding shapes made of three squares to a grid. They try to fit their shapes on the grid in a way that blocks the other player.

Dots to Squares
Source Institutions
As learners play this strategy game, they develop understanding of squares, area, and perimeter. On each turn, a player draws a line between two dots next to each other on the grid.

Twelve at a Time
Source Institutions
As learners play this game, they build skills in area, perimeter, multiples and factors. They take turns making rectangles with 12 squares on the grid.

Katta Villayatu
Source Institutions
In this activity, learners play a game from India similar to Tic-Tac-Toe. Players take turns placing coins on the game board and sliding the coins along the spaces.

Circle Logic
Source Institutions
This is a deceptively simple game to teach strategy, planning, and pattern analysis. In this game, learners take turns removing tokens from a board, and develop a plan to take the last piece.

Toe-Tac-Tic
Source Institutions
In this activity, learners play a game similar to Tic-Tac-Toe. In this version, learners try NOT to get three-in-a-row. The player who gets three-in-a-row first loses!

Touch and Go
Source Institutions
As learners play this game, they develop logic, geometry, and spatial visualization skills. Players start out with an empty hexagonal grid.

Toothpick Patterns
Source Institutions
In this hands-on activity, learners use toothpicks to build different triangles and squares and then use the toothpicks to build and solve some tricky shape puzzles.

Domino Trains
Source Institutions
In this activity, learners practice matching and subitizing as they create the longest domino train possible.

Tic-Tac-Toe
Source Institutions
In this online version of the classic paper and pencil game, learners practice looking ahead to anticipate an opponent's move.