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Soap: Sometimes oil and water do mix!
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In this activity (on page 2 of PDF), learners mix oil and water. Then, they add soap and observe what changes! The activity demonstrates how oil and water don't mix, except when soap is added.

Setting the Scene
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In this activity (on page 2), pairs of learners create an imaginary crime scene. One person leaves the room while the other person moves a few things around.

Robot Hands
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This activity (on page 2) explores how sensing is part of robotics. Learners try tying their shoes with different constraints.

Make a Totem Pole
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In this activity (on page 2 of PDF), learners make their own totem poles out of recycled materials.

Designing Bandages
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Learners design different shaped bandages for different purposes. First, they draw their designs on paper.

Draggin' Boats
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Learners design, build, and test models of "dragon boats" made from up to three milk cartons.

Program a Friend
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In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.

Three Little Pigs
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In this activity, leaners explore building techniques by recreating the story of The Three Little Pigs.

Stethoscope
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Make a copy of the first stethoscope with only a cardboard tube! René Laennec invented the first stethoscope in 1819 using an actual paper tube!

Quipus
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Learners create an Incan counting device called a quipu (pronounced kee-poo).

Bring it into Focus
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In this activity (page 2 of PDF), learners play with a lens and a piece of paper to focus an image on the paper. Learners look at different things, and see how the lenses affect the image.

Gross Growth
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In this activity, learners grow germs collected from their hands and other objects. They cultivate the germs on a growth medium (such as slices of grapefruit or processed cheese) for a week.

Fingerprint Identification
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In this activity (on page 2) about fingerprint analysis, learners use graphite from a pencil and scotch tape to capture their fingerprints.

Shaking It!
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In this experiment, learners design and build a model room in a shoebox and furnish it with tiny furniture.