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In this activity, learners build a game that tests their steadiness. Learners construct the game board by setting up an electrical circuit and a wand.

$5 - $10 per student Ages 6 - 11 10 to 30 minutes
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In this activity about electricity, learners explore how static electricity can make electric "fleas" jump up and down. Learners use a piece of wool cloth or fur to charge a sheet of acrylic plastic.

$1 - $5 per group Ages 6 - 11 10 to 30 minutes
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In this activity, learners investigate the behavior of magnets. Learners create a "wonder wand" with a magnet so they can move a skater around.

1 cent - $1 per group Ages 4 - 11 10 to 30 minutes
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In this activity, learners use a flexible magnet as a model for a scanning probe microscope (SPM). They learn that SPMs are an example of a special tool that scientists use to work on the nanoscale.

$10 - $20 per group Ages 4 - adult 5 to 10 minutes
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In this activity, learners build an electric two-paddle boat using paint paddles, plastic knives, and empty water bottles.

$10 - $20 per student Ages 6 - 14 30 to 45 minutes
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Trick your family and friends with this creepy crawler that moves up and down. In this activity, learners construct a circuit and motor device that will move a homemade spider in a spooky way.

$5 - $10 per student Ages 6 - 14 10 to 30 minutes
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In this activity/demo about piezoelectricity, learners discover how some crystals produce electricity when squeezed.

Over $20 per group Ages 4 - adult 10 to 30 minutes
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In this electrochemistry activity, young learners and adult helpers create a battery from a potato to run a clock.

$5 - $10 per student Ages 4 - 8 10 to 30 minutes
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In this activity, young learners investigate magnets. Learners discover that some magnets are stronger than others and that magnets have north and south poles.

$5 - $10 per group Ages 4 - 11 30 to 45 minutes
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In this activity, learners model the flow of energy from the sun as it enters a photovoltaic cell, moves along a wire and powers a load.

$5 - $10 per group Ages 4 - 11 10 to 30 minutes
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In this activity, educators can demonstrate how the nanoscale arrangement of atoms dramatically impacts a material’s macroscale behavior.

Over $20 per group Ages 6 - adult 10 to 30 minutes
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In this activity, learners build a toy that flies in circles. This activity introduces learners to center of mass, torque, and rotational motion.

$5 - $10 per student Ages 6 - 18 45 to 60 minutes
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In this activity, learners build simple alarms that they can attach to anything, such as a drawer or doorway. This activity introduces learners to electricity, circuits, and currents.

$5 - $10 per student Ages 6 - 11 45 to 60 minutes
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In this activity, learners build a bird that flies in place with help from a motor, wire, and some straws.

$5 - $10 per student Ages 6 - 14 30 to 45 minutes
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In "Exploring the Solar System: Stomp Rockets," participants learn about how some rockets carry science tools—not scientists—into space, and how a special kind of rocket called "sounding rockets" can

1 cent - $1 per student Ages 6 - 14 5 to 10 minutes
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In this activity, learners create a cool floating animal using the science of magnetism. Learners discover what happens when a piece of magnetic metal enters a magnet's field.

$5 - $10 per student Ages 6 - 11 30 to 45 minutes
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In this online Flash game, learners test their engineering know-how, moving a collection of mechanical parts onto a board to make complete a system of parts that will move a ball from start to finish.

free Ages 6 - 14 5 to 10 minutes
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In this activity, learners build a hovercraft using a paper plate, cup, and simple motor.

$1 - $5 per student Ages 6 - 14 45 to 60 minutes
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In this activity, learners investigate what happens when you build up static electricity on plastic balls.

$10 - $20 per group Ages 4 - adult 5 to 10 minutes
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In this activity/demo, learners investigate biobarcodes, a nanomedical technology that allows for massively parallel testing that can assist with disease diagnosis.

$10 - $20 per group Ages 6 - adult 5 to 10 minutes