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Human Interface Design: The Chocolate Factory
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  In this activity about human interface design issues, learners help the Oompa-Loompas of a great chocolate factory solve different problems.
  Mystery Jars: Estimate Contents
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  This activity puts a mathematical twist on the familiar “guessing jar.” No guesses allowed, estimates only.
  Narrow It Down: Asking Yes-No Questions
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  In this activity, the learner asks yes-no questions to identify a secret object (similar to Twenty Questions). This game is easy to adapt for different ages and different kinds of contexts.
  