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A-Mazing Robot
Source Institutions
This activity lets you program your 'robot' (a willing friend) to pick up and dispose of some 'toxic waste' using as few commands as possible.
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Linkages
Source Institutions
This design challenge is an open-ended exploration of linkages, a group of parts connected by hinges, and the types of motion they can create.
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Magnetic Spinner & Compass
Source Institutions
Learners use shop tools and various materials to construct a magnetic spinner and a compass.
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Fragile Waters
Source Institutions
In this activity (on pages 18-29) learners explore the impact of the March 24, 1989 oil spill in Alaska caused by the Exxon Valdez tanker.
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Water Clean-up
Source Institutions
This is an activity (located on page 3 of the PDF under Water Clean-up Activity) about the use of reduction agents to decontaminate ground water.
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Toxic Popcorn Design Challenge
Source Institutions
In this activity, learners explore the engineering design process (EDP)—the process engineers use to solve design challenges.
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Twisted Tesselations
Source Institutions
In this activity (on pages 41-47 of PDF), learners explore tesselating geometric patterns (repeated shapes, similar to the art of M.C. Escher).
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The Electric Squeeze
Source Institutions
In this activity/demo about piezoelectricity, learners discover how some crystals produce electricity when squeezed.
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The Carbon Cycle and its Role in Climate Change: Activity 3
Source Institutions
In this activity, learners explore the human influences on the carbon cycle and examine how fossil fuels release carbon.
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Expose Your Nose
Source Institutions
In this simple exploratory activity (1st activity on the page), blindfolded learners try to identify mystery items by smell.
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Four Corners
Source Institutions
In this design challenge activity, learners build a machine out of cardboard that runs smoothly and dependably. Learners must be precise to make sure their component works properly.
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Games from Around the World
Source Institutions
This lesson (on pages 46-55 of PDF) features two strategy board games -- one from Ghana and one from China. The first game, Achi, is a cross between checkers and tic-tac-toe.
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Seed Orbs
Source Institutions
In this activity, learners will make seed orbs to grow new trees and plants. Learners will explore ecology and life cycles as well as stewardship through this activity.
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Color Sudoku
Source Institutions
The popular sudoku puzzles use numbers, but the game could played with any set of 9 different objects!
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Build a Battery
Source Institutions
Learners make a simple battery out of "sandwiches" of aluminum foil, pennies, and a salt water-soaked paper towel.
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In the Toilet
Source Institutions
This activity explores the basic workings of a siphon, which is the core technology that makes toilets work.
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Serving Sizes
Source Institutions
In this nutrition and estimation activity (page 12 of PDF), learners estimate serving sizes of different foods and compare their estimates to serving size information provided on nutrition food labels
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Tinkering with Tops
Source Institutions
In this activity, learners explore the history, design and motion of spinning tops. Learners work in teams of "engineers" to design and build their own tops out of everyday items.
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My Angle on Cooling: Effects of Distance and Inclination
Source Institutions
In this activity, learners discover that one way to cool an object in the presence of a heat source is to increase the distance from it or change the angle at which it is faced.
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Joe's Place
Source Institutions
In this math activity (Page 8 of the Dining Out! PDF), younger learners select items from a menu and count out the total amount needed using the fewest bills and coins possible.