Search Results
Showing results 1 to 20 of 46
The Geophysical Light/Dark Cycle
Source Institutions
This is an activity (located on page 131 of the PDF) related to sleep and circadian rhythms as well as space travel.
Glaciers
Source Institutions
In this online activity, learners adjust mountain snowfall and temperature to see how glaciers grow and shrink. They will use scientific tools to measure thickness, velocity and glacial budget.
Your Age on Other Worlds
Source Institutions
Did you know that you would be a different age if you lived on Mars? It's true!
Salts & Solubility
Source Institutions
In this online interactive simulation, learners will add different salts to water and then watch the salts dissolve and achieve a dynamic equilibrium with solid precipitate.
Colors, Colors?
Source Institutions
In this activity related to the famous "Stroop Effect," learners explore how words influence what we see and how the brain handles "mixed messages." Learners read colored words and are asked to say th
Pósteres Sobre el Espacio y Matemáticas
Source Institutions
Exponga estos pósteres en el salón o déjelos donde los chicos los puedan explorar. Los chicos buscan las respuestas en línea, en libros de consulta, y en calendarios y almanaques.
Divide and Conquer: Santa's Dirty Socks
Source Institutions
This activity introduces the idea of "divide and conquer" using a fictitious but serious problem--a pair of dirty socks has accidentally been wrapped in one of the presents that Santa is about to deli
Measure Yourself in Nanometers
Source Institutions
In this activity, learners will be able to measure themselves in nanometers. A nanometer is a billionth of a meter, a unit of measurement used in nanotechnology.
Experiencing Parallax With Your Thumb
Source Institutions
In this activity, learners investigate parallax, a method used to measure distances to stars and planets in the solar system.
Where Was That?
Source Institutions
In this activity (9th activity on the page), learners work in pairs to see how their perception of touch differs from reality.
Half Full or Half Empty
Source Institutions
In this activity (12th activity on the page), learners conduct an experiment to demonstrate how muscles are constantly feeding information to the brain about what they are doing.
Sound Representation: Modems Unplugged
Source Institutions
In this activity, learners listen to songs and decode hidden messages based on the same principle as a modem. As a final challenge, learners decode the binary messages in a music video.
Globe at Night
Source Institutions
In this international citizen science activity, learners measure their night sky brightness and submit their observations into an online database.
Radioactive-Decay Model: Substitute coins for radiation
Source Institutions
Get a roll of pennies, throw them on the ground, then remove those that only show tails, and repeat with the ones left over.
Create a Food Diary
Source Institutions
In this nutrition activity (page 3 of the PDF), learners will record their food consumption for one day, and then evaluate how their actual diet matched up with the recommended diet.
Pósteres Sobre Animales y Matemáticas
Source Institutions
Exponga estos pósteres en el salón o déjelos donde los chicos los puedan explorar. Los chicos buscan las respuestas en libros de consulta o en línea.
Momentos de Mixing in Math: Varias Actividades Matemáticas de 5 ó 10 Minutos
Source Institutions
Los Momentos de Mixing in Math son actividades de 5 a 10 minutos que mantienen a los chicos ocupados, aprendiendo sobre el mundo, y usando matemáticas por su cuenta.
Reflections
Source Institutions
In this quick activity, Dracula has a hole in his house and learners help solve the problem by using a mirror and protractor to reflect incoming light out of his house.
Masses & Springs
Source Institutions
In this online activity, learners use a realistic mass and spring laboratory. They hang masses from springs and adjust the spring stiffness and damping.
Human Interface Design: The Chocolate Factory
Source Institutions
In this activity about human interface design issues, learners help the Oompa-Loompas of a great chocolate factory solve different problems.