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Showing results 21 to 40 of 82
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Pedal Power
Source Institutions
In this engineering activity, learners examine bicycle mechanics and gear ratios. Learners determine which gears will help them bike a set course in the shortest amount of time.
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Jump for the Moon
Source Institutions
In this activity, learners will train to increase bone strength and to improve heart and other muscle endurance by performing jump training with a rope, both while stationary and moving.
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What Counts in Bounce
Source Institutions
In this activity learners compare the bounciness of warm and cold racquetballs to see if temperature makes a difference in how well they bounce.
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The Pulse is Right
Source Institutions
In this online activity, learners measure their pulse rates and investigate how their pulses change when they engage in different activities.
How Many In a Minute
Source Institutions
In this activity, learners will keep track of how much they can do in one minute. Instructors can pick something everyone will do for a minute, such as jumping up and down or drawing stars.
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Endurance: How Many Can You Do in a Row?
Source Institutions
Combine math and exercise with this activity. Learners count how many times in a row they can skip rope or throw and catch a ball.
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Twirling Rope Frequency
Source Institutions
In this activity (page 1 of the PDF under SciGirls Activity: Double Dutch), learners will stand twelve feet apart swinging a rope at the slowest tempo possible while someone uses a stopwatch to record
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Stomp High Low
Source Institutions
Learners work together as a group to learn a new physical activity. After working for a few rotations, learners time themselves as part of a contest.
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Make Your Own Magnus Glider
Source Institutions
Build a glider that uses the same physics as a curve ball, for less than a dime.
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Mid-Air Maneuver: Skateboard Science
Source Institutions
To understand how skaters turn in midair, try this little experiment! Individuals can do this activity alone, but it works better with a partner.
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Kites
Source Institutions
In this engineering/design activity, learners make a kite, fly it, and then work to improve the design. Learners explore how their kite design variations affect flight.
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Baseball
Source Institutions
In this math activity (Page 17 of the Play Ball! PDF), learners play a game of "baseball" and analyze the results of the game.
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Pulse of Life: Measure Your Pulse
Source Institutions
In this activity, learners take their own pulse and explore how heart rate is affected by various activities.
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Base Station Walk-Back
Source Institutions
In this activity, learners will train to improve lung, heart, and other muscle endurance as they walk a progressive, measured distance.
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Dance Pad Mania
Source Institutions
Make your own "Dance Dance Revolution" dance pad! In this design challenge activity, learners work in teams to build a dance pad that lets you use your feet to sound a buzzer or flash a light.
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Do a Spacewalk!
Source Institutions
In this activity, learners train to increase muscular strength and improve upper and lower body coordination by performing the “bear crawl” and the "crab walk.” Learners perform the exercises over tim
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Crew Strength Training
Source Institutions
In this activity, learners will train to develop upper and lower body strength in their muscles and bones by performing body-weight squats and push-ups.
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Chair Lift Challenge
Source Institutions
In this activity, learners explore the unique challenges in transportation engineering, such as devising a method for skiers or hikers to get to the top of a mountain.
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Momentos de Mixing in Math: Varias Actividades Matemáticas de 5 ó 10 Minutos
Source Institutions
Los Momentos de Mixing in Math son actividades de 5 a 10 minutos que mantienen a los chicos ocupados, aprendiendo sobre el mundo, y usando matemáticas por su cuenta.
Balance Challenge
Source Institutions
In this quick activity, learners take a balance challenge to measure their average balance time. As they collect data, they investigate how practice and repetition improve their balance time.