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Five Second Dash
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This is an activity about prediction. How far can you hop in 5 seconds? Could you make it to the door? Across the room? Everyone lines up and tries it.
Parabola Basketball
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In this activity, learners build mini-basketball courts and explore the laws of physics. Learners discover that everything you throw or shoot on earth travels in a parabola.
Cardiac Hill
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In this outdoor activity linking human health to the environment, learners use their pulse rates as a measure of the effort expended in walking on different slopes.
Crunch Time
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In this quick and easy activity and/or demonstration, learners use two empty 2-liter bottles and hot tap water to illustrate the effect of heat on pressure.
Get-Moving Game
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In this invention challenge activity, learners create an indoor game for one or two people that gets you moving.
Race for Survival
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During this interactive "survival" game, students learn about the importance of camouflage and how it helps animals to blend into their surroundings, as either predator or prey.
Pedal Power
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In this engineering activity, learners examine bicycle mechanics and gear ratios. Learners determine which gears will help them bike a set course in the shortest amount of time.
CyberOlympic Card Game
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In this Cyberchase activity, learners use numbers to create CyberOlympic teams with the fastest times.
Sail Away
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In this activity, learners explore watercraft engineering and sailing.
Jump for the Moon
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In this activity, learners will train to increase bone strength and to improve heart and other muscle endurance by performing jump training with a rope, both while stationary and moving.
Variation Game
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In this set of outdoor games, learners play the role of monkeys that are trying to get enough resources (food, shelter, and space) to survive.
Space Stations: Beans in Space
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In this activity, learners perform 20 arm curls with cans that simulate the weight of beans on Earth versus the weights of the same number of beans on the Moon and in space.
Double Dutch Distractions
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This activity (page 2 of the PDF under SciGirls Activity: Double Dutch) is a full inquiry investigation into whether hearing or seeing has a bigger effect on jump rope performance.
What Counts in Bounce
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In this activity learners compare the bounciness of warm and cold racquetballs to see if temperature makes a difference in how well they bounce.
The Pulse is Right
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In this online activity, learners measure their pulse rates and investigate how their pulses change when they engage in different activities.
How Many In a Minute
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In this activity, learners will keep track of how much they can do in one minute. Instructors can pick something everyone will do for a minute, such as jumping up and down or drawing stars.
Endurance: How Many Can You Do in a Row?
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Combine math and exercise with this activity. Learners count how many times in a row they can skip rope or throw and catch a ball.
Twirling Rope Frequency
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In this activity (page 1 of the PDF under SciGirls Activity: Double Dutch), learners will stand twelve feet apart swinging a rope at the slowest tempo possible while someone uses a stopwatch to record
Stomp High Low
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Learners work together as a group to learn a new physical activity. After working for a few rotations, learners time themselves as part of a contest.
Make Your Own Magnus Glider
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Build a glider that uses the same physics as a curve ball, for less than a dime.