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Showing results 1 to 20 of 316
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Circuit Game
Source Institutions
In this activity, learners build a game that tests their steadiness. Learners construct the game board by setting up an electrical circuit and a wand.
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Gravity in Action
Source Institutions
Explore the effects of gravity on a slowly falling object: a parachute you make out of plastic bags, string and stones.
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Carousel Pump
Source Institutions
In this activity, learners build a carousel toy that spins when pushed down.
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Soap Bubble Shapes
Source Institutions
Learners explore three-dimensional geometric frames including cubes and tetrahedrons, as they create bubble wands with pipe cleaners and drinking straws.
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Where Will It Go?
Source Institutions
In this activity, learners predict where a ball will go after it bounces off another object. Learners discover that the motion of objects is predictable based on laws of motion.
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Rocket Launchers
Source Institutions
In this activity, learners work with an adult to build a rocket and launcher out of a plastic 2-liter bottle, flexible plastic hose, plastic tubing, toilet paper tube, and duct tape.
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Magnetic Spinner & Compass
Source Institutions
Learners use shop tools and various materials to construct a magnetic spinner and a compass.
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Tops
Source Institutions
In this activity, learners discover that some things only stand up while they are spinning.
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CD Spinner
Source Institutions
In this activity, learners create a simple “top” from a CD, marble and bottle cap, and use it as a spinning platform for a variety of illusion-generating patterns.
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Mix and Match
Source Institutions
In this activity (7th activity on the page), learners use their sense of hearing to find a "sound match." Learners shake containers filled with items like dry seeds, sand, beans, etc.
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Digit's Cyber-Dough
Source Institutions
In this fun hands-on activity, learners whip up a batch of cyber-dough (play dough) using math for measurements.
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Design For All: Project Playground
Source Institutions
In this design challenge, learners will practice empathy and design thinking skills by creating a play space that is fun, both for themselves and other kids.
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Fan Cart
Source Institutions
If a sailboat is stranded because there is no wind, is it possible to set up a fan on deck and blow wind into the sail to make the boat move?
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Two Washers
Source Institutions
In this activity, learners create a mind and math puzzle that requires a three-dimensional solution.
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Take It From The Top: How Does This Stack Up?
Source Institutions
In this activity, learners explore center of gravity, or balance point, of stacked blocks.
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Boomerang
Source Institutions
Learners trace, cut out and fly a boomerang, outdoors or in a large indoor space.
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Matraca
Source Institutions
In this activity, learners create a traditional Mexican noisemaker (a matraca) using cardboard, craft sticks, and a wooden dowel.
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Zig Zag Bopper
Source Institutions
In this activity, learners build a machine made of craft sticks to multiply the levering motion of their hands and create a device that bends and extends.
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Soccer
Source Institutions
In this math activity (Page 12 of the Play Ball! PDF), learners play a game of "soccer" and analyze the results of the game.
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Marble Game
Source Institutions
In this activity, learners construct a simple game to test their hand-eye coordination and steadiness of hand.