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Cupcake Delivery
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In this design challenge, learners will create wind-powered contraptions to transport a load, such as a cupcake or another small object, and test to see if they work.

Building Bridges
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In this activity, learners explore the engineering design process and the basic mechanics behind building bridges as they build one themselves using gumdrops and toothpicks.

Design a Grabbing Tool
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Using simple materials from around the house and recycled materials, learners will engineer a grabber device to pick up and put down objects that are at least 12 inches away.

Lego Man Jump
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In this activity, learners are challenged to create a parachute using easily sourced materials in order to transport a LEGO figure safely to the ground.

Wingin' It
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Learners explore the Bernoulli effect by building an airfoil (airplane wing) and making it fly.

Hail Storm House
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In this activity, learners construct hail-proof houses using recycled materials to discuss storm readiness and safety.

Draggin' Boats
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Learners design, build, and test models of "dragon boats" made from up to three milk cartons.

Marshmallow Models
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No glue is needed for learners of any age to become marshmallow architects or engineers.

Roller Coasters
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In this design challenge, learners will create their own roller coaster using household objects for the track and a marble or small ball as their cart.

Elevator Engineering
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In this activity, learners will use household items to design and build an elevator that will carry 2 passengers to a height of 16 inches...or higher!

Build a Bridge
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In this activity, learners use design thinking to design and build their own bridge out of household materials including adhesives and/or connectors.

Geodesic Gumdrops: Candy and Toothpick Architecture
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This hands-on activity shows you how to build basic architectural shapes out of toothpicks and gumdrops.

Puff Car
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In this activity, learners are challenged to design a wind-powered car using only a handful of household materials.

Shaking It!
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In this experiment, learners design and build a model room in a shoebox and furnish it with tiny furniture.