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Twenty Guesses: Information Theory
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This activity introduces the idea that computer scientists measure information by how "surprising" a message is.

Creating Tostadas
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In this activity, learners develop their understanding of combinations as they create as many different kinds of tostadas as possible.
Spin to Win!
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In this math activity, learners play a probability game and try to be the first to get to the end of the game board path .This activity guide contains a material list, black line masters for the game

Odd Man Out
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In this math game (Page 14 of the Are You Game? PDF), learners determine the probability of getting an even versus an odd product using the numbers on a regular deck of cards.

Dueling Dice
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In this activity, learners explore probability with dice.

Chances Are: OH NO! Look Out Below for a UFO
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In this math lesson (on Page 13), learners predict and simulate the likelihood of an event occurring.

Chances Are: It's a Mystery to Me
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In this math lesson, learners extend their understanding of basic probability concepts as they learn to name all of the possible outcomes of an event as well as ways to express the likelihood of such

Marble Drop Game
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Build your own version of a favorite carnival game, in which a marble races down a maze consisting of rows of nails.

Probability: Chances Are
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In this math lesson, learners identify the likelihood of an event by using a walk-on probability scale.

Stairway to the Sky
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In this math activity, learners use cubes to calculate how many blocks it would take to build stairways with different heights.

Race to the Top
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In this math game (Page 6 of the Are You Game? PDF), learners examine the probability of rolling sums from 0 to 12 with two dice. The first player to reach the finish line is the winner.

I Don't Think So!
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In this math activity, learners explore probability as they play a game. Learners will categorize everyday events as either impossible, possible or certain.

Is it a Fair Game?
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In this math activity, learners play two versions of a card game and decide what makes a game fair. Learners also practice addition and subtraction skills.
Take a Guess
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In this activity, learners use what they know about probability to figure out what is in a mystery bag. Learners analyze data to guess how many of each color crayons are in the bag.

Tossing Coins
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In this math game (Page 17 of the Are You Game? PDF), learners investigate probability by tossing coins.

Bank It!
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This simple but open-ended math game introduces basic probability concepts using coins and dice. Players roll the dice and collect coins to match the number rolled.

Games of Chance and Brains
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In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.

Statistics: Whirlybirds
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In this math lesson, learners measure, predict and determine the frequency of an event as it relates to how close Whirlybirds land to a target.

Fair Spinners
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In this math game (Page 9 of the Are You Game? PDF), learners determine what makes a spinner fair or unfair. Learners first play a round with a pre-made spinner that isn't very fair.

Probability
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In this activity, learners will explore probability using dice. They will predict and then roll the dice to observe how many rolls it would take to repeat a matching pair. Learn track predictions vs.