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Showing results 1 to 20 of 34

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This is an activity (located on page 3 of the PDF under Water Clean-up Activity) about the use of reduction agents to decontaminate ground water.

$10 - $20 per group Ages 8 - 14 2 to 4 hours
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Use a Pico Cricket (micro-controller) to animate your art! You can program a Pico Cricket to make your art spin, light up, or make music.

Over $20 per student Ages 8 - adult 2 to 4 hours
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This activity (page 2 of the PDF under SciGirls Activity: Microgravity) is a full inquiry investigation into how ordinary things behave in microgravity, similar to what astronauts experience.

Over $20 per group Ages 8 - 14 2 to 4 hours
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This activity (on page 2 of the PDF under GEMS Activity) is a full inquiry investigation into technology design and testing.

Over $20 per group Ages 8 - 14 2 to 4 hours
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In this activity, learners design, build and test wind turbines. Learners go through the design process and use the scientific method to test important blade variables.

Over $20 per group Ages 8 - 18 2 to 4 hours
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This activity (on page 2 of the PDF under SciGirls Activity: Tug O' War) is a full inquiry investigation into tug-of-war physics. Groups of learners will test two tug-of-war strategies.

$10 - $20 per group Ages 8 - 14 2 to 4 hours
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This activity requires a Pico Cricket (tiny computer). Learners work on designing and building a sound sensor out of household materials, like plastic wrap and cardboard.

Over $20 per group Ages 8 - 18 2 to 4 hours
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This is an activity (located on page 3 of the PDF) about the mixture of materials in bone and how they affect its strength.

$10 - $20 per group Ages 8 - 14 2 to 4 hours
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This activity (on page 2 of the PDF under SciGirls Activity: Water Slides) is a full inquiry investigation into speed and motion and takes place at a water park.

$5 - $10 per group Ages 8 - 14 2 to 4 hours
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In this activity, learners make optical fibers out of strips of gelatin.

$1 - $5 per group Ages 8 - 14 2 to 4 hours
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MarsBound! is an engineering simulation activity in which learners use realistic techniques to plan a mission to Mars.

free Ages 8 - 18 2 to 4 hours
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This activity (on page 3 of the PDF under GPS: Sailboat Design Activity) is a full inquiry investigation into design optimization.

$5 - $10 per group Ages 8 - 14 2 to 4 hours
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In this thought-provoking activity, learners plan a hypothetical project to build and operate wind turbines in their community.

free Ages 8 - 14 2 to 4 hours
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This is a web page that helps informal educators brainstorm on how to use a Pico Cricket (tiny computer) in an informal activity.

Over $20 per student Ages 8 - adult 2 to 4 hours
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Build a musical ice theremin by programming a micro controller, like a Pico Cricket to respond to resistance generated by the ice melting, or the ice being touched.

Over $20 per group Ages 8 - adult 2 to 4 hours
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In this activity, learners discover the principles of edible glass by making a supersaturated sugar solution.

$5 - $10 per group Ages 8 - adult 2 to 4 hours
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In this activity, learners explore accuracy and precision.

Over $20 per group Ages 8 - 18 2 to 4 hours
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In this technology activity, learners build simple circuits, design soft circuits using conductive thread, and then sew switch-activated circuits.

Over $20 per student Ages 8 - 14 2 to 4 hours
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This is an activity (located on page 3 of the PDF under Stained Glass Activity) about nanotechnology making its way into everyday products, such as sunscreen, and how effective these invisible particl

$10 - $20 per group Ages 8 - 14 2 to 4 hours
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In this activity, learners explore how engineers develop pipeline systems to transport oil, water, gas, and other materials over very long distances.

$10 - $20 per group Ages 8 - 18 2 to 4 hours