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Blast Off!
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Students design and create their own air-powered rockets, in this hands-on activity.

Caution! Wildlife Crossing
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In this design challenge, learners use their creativity and imagination to design and test a wildlife crossing for their favorite animal.

Cupcake Delivery
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In this design challenge, learners will create wind-powered contraptions to transport a load, such as a cupcake or another small object, and test to see if they work.

Battleships: Searching Algorithms
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This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.

Digit's Cyber-Dough
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In this fun hands-on activity, learners whip up a batch of cyber-dough (play dough) using math for measurements.

Design For All: Project Playground
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In this design challenge, learners will practice empathy and design thinking skills by creating a play space that is fun, both for themselves and other kids.

Criminal Info
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In this fun math activity (page 5 of the pdf), learners will help a secret agent crack a case by solving math problems.

Pinball Wizard
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In this hands-on engineering project, kids use two simple machines, levers and inclined planes, to construct their own pinball machines.

Launch It
Add to list DetailsIn this design challenge activity, learners use a balloon and other simple materials to design an air-powered rocket that can hit a distant target.

Electric Paddle Boat
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In this activity, learners build an electric two-paddle boat using paint paddles, plastic knives, and empty water bottles.

Gumdrop Dome
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In this activity (located on pages 23-24 of the PDF), learners are introduced to structural engineering and encouraged to practice goal-oriented building.

The Poor Cartographer: Graph Coloring
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In this activity, learners help a poor cartographer color in the countries on a map, making sure each country is colored a different color than any of its neighbors.

The Muddy City: Minimal Spanning Trees
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In this puzzle, learners investigate the decisions involved in linking a network between houses in a muddy city.
Up, Up and Away with Bottles
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In this activity, learners make water rockets to explore Newton's Third Law of Motion. Learners make the rockets out of plastic bottles and use a bicycle pump to pump them with air.

Seashell Journal
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In this activity, learners make homemade journals featuring seashell rubbings. First, learners transfer the texture of a seashell onto a piece of paper using a crayon.
Soaring Satellites
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Using a vertical wind tube and using simple materials, individuals and groups attempt to design a "satellite" that floats for at least 5 seconds.

Foam Tower
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In this activity (page 1 of the PDF under SciGirls Activity: Water Slides), learners will whip up some suds with a cup of water and a tablespoon of dish soap until the bubbles are stiff enough to star

Joe's Place
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In this math activity (Page 8 of the Dining Out! PDF), younger learners select items from a menu and count out the total amount needed using the fewest bills and coins possible.

Wind Works!
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Learners will build and experiment with their own windmills made from simple household materials.

Moo Glue
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Using a milk-based recipe, learners create "moo glue" which is basically white school-type glue. The "secret ingredient" in milk that helps make glue is a chemical called casein.