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Showing results 101 to 120 of 133

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In this activity, learners mimic remote sensing. Learners use a stick to measure the distance to a "planet surface" they cannot see, and create their own map of the landscape.

$5 - $10 per student Ages 6 - 11 10 to 30 minutes
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This activity (on pages 38-43) has learners simulate the way scientists track and map the movement of otters in the wild using radio trackers.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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In this activity, learners work in teams build and launch rubberband-powered foam rockets.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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This is a simple activity for learners to create a traditional musical instrument. Pan Pipes have developed all over the world in different cultures, from South America to Greece and China.

$1 - $5 per student Ages 6 - adult 45 to 60 minutes
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In this activity, learners build water-propelled engines from soft drink cans.

$1 - $5 per group Ages 4 - 14 30 to 45 minutes
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This activity (on page 3 of the PDF under GPS: Roller Coaster Design Activity) is a full inquiry investigation into g-force and acceleration.

$5 - $10 per student Ages 8 - 14 1 to 7 days
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In this game (on pages 14-21), learners explore how each human being inherits genetic traits such as eye color.

$1 - $5 per group Ages 8 - 14 30 to 45 minutes
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This is an activity (located on page 3 of the PDF under Butterfly Wings Activity) about how visible light is affected by tiny nanoscale structures, producing iridescence on butterfly wings, soap bubbl

$10 - $20 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners consider the water features they might enjoy at a community park--a pond, brook, water playground (or "sprayground"), or pool--and what happens to the water over time.

Over $20 per group Ages 4 - 14 10 to 30 minutes
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Working in groups, learners model the continuous destruction and creation of ozone (O3) molecules, which occur in the ozone layer.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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In this activity, learners assemble large cubes to make nano-related images. Learners discover how different objects are related to nanoscience and nanotechnology.

$10 - $20 per group Ages 4 - adult 10 to 30 minutes
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In this activity, learners consider how a simple machine, a lever, turns a small push or pull (a small force) into a larger--or stronger--push or pull (a larger force).

Over $20 per group Ages 4 - 11 10 to 30 minutes
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In this activity, groups of four learners must complete a set of four manual tasks. The restrictions are that they must complete the tasks in a limited time while wearing garden or rubber gloves.

Over $20 per group Ages 8 - 14 10 to 30 minutes
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In this outdoor activity, learners explore UV rays from the Sun and ways to protect against these potentially harmful rays.

$10 - $20 per group Ages 4 - 18 10 to 30 minutes
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When a lot of people share one network (such as cars using roads, or messages getting through the Internet), there is the possibility that competing processes will create a “deadlock," or an interrupt

1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
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MarsBound! is an engineering simulation activity in which learners use realistic techniques to plan a mission to Mars.

free Ages 8 - 18 2 to 4 hours
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This is an activity in which learners will find that they can detect differences in concentration better with their nose (smelling) than with their eyes (seeing).

$5 - $10 per group Ages 4 - adult 5 to 10 minutes
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Even fast computers are limited to how quickly they can solve problems. One way to speed things up is to use several computers at once.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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This simple activity uses paper and scissors to convey two key concepts to learners: the nanoscale is very small and working on the nanoscale requires special tools.

1 cent - $1 per student Ages 6 - adult 10 to 30 minutes
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In this activity, learners explore how engineers work in a team to solve problems.

$10 - $20 per group Ages 8 - 18 1 to 2 hours