Search Results


Showing results 101 to 120 of 497

Add to list Details
Build your own version of the classic physics toy using simple materials.

$10 - $20 per student Ages 8 - 18 1 to 2 hours
Source Institutions
Add to list Details
In this activity, learners explore electronic communication, the Morse Code system, and advances all the way through text messaging. Learners build a simple circuit, send messages to one another.

$5 - $10 per group Ages 8 - 14 1 to 2 hours
Add to list Details
This quick demonstration (on page 11 of PDF) allows learners to understand why scientists think water ice could remain frozen in always-dark craters at the poles of the Moon.

$1 - $5 per group Ages 6 - adult 5 to 10 minutes
Source Institutions
Add to list Details
In this activity, learners explore the function and engineering of dams and how dams have many uses and solve many problems in the world.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
Source Institutions
Add to list Details
In this activity, learners explore engineering package designs that meet the needs of safely shipping a product.

$5 - $10 per group Ages 8 - 18 1 to 7 days
Add to list Details
In this activity, learners build a hot air balloon using just a few sheets of tissue paper and a hair dryer.

$1 - $5 per student Ages 6 - 18 30 to 45 minutes
Add to list Details
In this activity, learners build helicopters and launchers using wooden dowels and scrap paper. Use this activity to explore rotational motion and kinetic and potential energy.

$5 - $10 per student Ages 6 - 14 45 to 60 minutes
Source Institutions
Add to list Details
In this activity, learners explore how air warms when it condenses water vapor or makes clouds.

1 cent - $1 per student Ages 8 - 18 5 to 10 minutes
Source Institutions
Add to list Details
This activity (located on page 3 of the PDF under GPS: Glaciers Activity) is a full inquiry investigation into the forces of gravity and air pressure.

1 cent - $1 per group Ages 8 - 14 1 to 2 hours
Source Institutions
Add to list Details
In this activity, learners explore how engineers work to solve the challenges of a society, such as efficient planting and harvesting.

Over $20 per group Ages 8 - 18 1 to 2 hours
Source Institutions
Add to list Details
In this activity, learners will train to increase bone strength and to improve heart and other muscle endurance by performing jump training with a rope, both while stationary and moving.

free Ages 8 - 14 1 to 4 weeks
Source Institutions
Add to list Details
In this activity, learners explore how a flashlight works, showing the electric circuit and switch functions of this everyday household item.

$5 - $10 per group Ages 8 - 11 1 to 2 hours
Add to list Details
In this activity, learners make homemade journals featuring seashell rubbings. First, learners transfer the texture of a seashell onto a piece of paper using a crayon.

$1 - $5 per student Ages 6 - 11 30 to 45 minutes
Add to list Details
In this on site "field trip" activity (located on pages 6-9 of PDF), learners get hands-on experience identifying building materials by playing "Building Bingo".

free Ages 8 - 14 1 to 2 hours
Add to list Details
In this activity (p.6-10 of PDF), learners use different methods for hunting minibeasts (bugs). Learners can either make traps or simply look for minibeasts under stones and logs.

free Ages 6 - 11 45 to 60 minutes
Source Institutions
Add to list Details
This activity helps learners learn about math through a real-world scenario. Three friends are baking cookies for their school’s bake sale.

$1 - $5 per group Ages 8 - 11 5 to 10 minutes
Source Institutions
Add to list Details
In this activity, learners construct a robot-like hand to demonstrate how data is collected when using robotic technology.

$5 - $10 per group Ages 8 - 11 1 to 2 hours
Source Institutions
Add to list Details
In this activity, learners play an evolution card game to see how selective pressures can affect an organism's evolution.

1 cent - $1 per group Ages 8 - 18 1 to 2 hours
Source Institutions
Add to list Details
In this activity related to computer programming, learners give directions to a "robot" (either an adult or another learner) and find out which instructions the robot is able to follow, and how their

$1 - $5 per group Ages 6 - 18 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners explore how pneumatics and hydraulics could be used to produce movement in a robotic arm.

$10 - $20 per group Ages 8 - 14 30 to 45 minutes