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Make and Fly a Helicopter
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Learners follow the template to build and fly a paper helicopter.

Detectives de arena
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¡En esta tira cómica, Mateo y Cientina son detectives! Ellos usan sus destrezas investigativas para identificar de dónde provinieron algunas muestras de arena.

Straw Pipes
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Learners build pan pipes out of drinking straws by cutting them to different lengths. Then, learners make music by blowing across the straws and playing some well-known songs.

Wetland Filter Model
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In this quick activity (located on page 2 of the PDF under GPS Wetlands Activity), learners will model how wetlands act as natural filters for the environment.

Is it a Fair Game?
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In this math activity, learners play two versions of a card game and decide what makes a game fair. Learners also practice addition and subtraction skills.
Race to the Dollar
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In this math activity, learners play a card game to practice adding coins quickly, just like a banker. First, learners create coin cards. Next, the cards are dealt to each player.

Keep-a-Cube
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In this activity, challenge learners to keep an ice cube from completely melting in 30 minutes. Learners engineer a box or wrap to prevent an ice cube from melting.

Mechanical Grabber
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In this engineering activity, challenge learners to make a "grabber" that can pick up trash. Learners use simple materials to create pinchers that can grab small items.

Active Touch
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In this activity (14th activity on the page) about the sense of touch, learners examine if it is easier or harder to identify an object if they move their hands over it.

No Saliva, No Taste?
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In this activity (4th activity on the page), learners test to see if saliva is necessary for food to have taste.

Circle Logic
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This is a deceptively simple game to teach strategy, planning, and pattern analysis. In this game, learners take turns removing tokens from a board, and develop a plan to take the last piece.

COSI's Flubber Recipe
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Everybody loves messy science, and Flubber is a favorite of both COSI employees and guests!

Color Spy
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In this activity (16th on the page), learners play a variation of the "I Spy" game to explore color. Learners work in teams with each team assigned a color.

X-Ray Vision?
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In this activity (13th on the page), learners complete a simple illusion trick to see through their own hand.

Taste Match Game
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In this activity (3rd activity on the page), learners taste test different foods and categorize them as sweet, bitter, sour, or salty. Learners compare their results with the group.

Cylinders and Scale
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In this activity, learners investigate the relative growth of lengths, areas, and volumes as cylinders are scaled up.

Shower Estimation
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In this activity, learners calculate their water usage (in cups and galloons) during an average shower. Learners also chart and analyze water usage during showers in their households.

Magic Disc
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In this activity, learners create an optical illusion by spinning two attached cups. A round ball seems to magically appear when the cups spin.
Balance Challenge
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In this quick activity, learners take a balance challenge to measure their average balance time. As they collect data, they investigate how practice and repetition improve their balance time.

Film Canister Rocket
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In this activity, learners construct and launch rockets using simple materials and their understanding of chemical reactions.