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Showing results 1 to 15 of 15

Whirling Windmills
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In this activity, learners are challenged to design and construct a windmill to harness the power of wind.

Animal House
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The goal of this activity is to design, build and test a house or toy for an animal.

Soaring Satellites
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Working in small teams, learners try to build a satellite that can float for at least five seconds in the marked area of a vertical wind tube.

Kinematic Fanatic
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In this activity, learners are challenged to design and build a system of gears and kinematics to create a hand-stamping machine.

Aviary Architect
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In this activity, learners are challenged to design, build and test a birdhouse that will stay cool in the sun.

Acids & Bases
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In this activity, learners test the pH of safe liquids available at home by creating a pH indicator from mashed blueberries.

Constellation Scope
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In this activity, young learners explore the basic shapes of constellations by making their own scope out of a cardboard tube and paper with pinpricks.

Animal Guess Who
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In this game, learners take turns guessing toy animals from around their house based on the toy's characteristics.

Trophy Triathlon
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In this activity, learners are challenged to design and construct a trophy for prize-winning sports equipment.

Ewok Escape
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The goal of this Star Wars activity is to design and build a balancing device to help an Ewok escape the Imperial Forces by sliding down a tightrope to safety.

Echo Base Bobsleds
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The goal of this activity is to build a miniature bobsled that is either the fastest or the slowest. Learners use recycled materials to design, build, and test their bobsled on a bobsled track.

Copter Engineering
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In this activity, learners engineer a paper helicopter that spins to the ground when dropped.

Water on the Move: Wind and Waves
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In this simple activity, learners explore ocean waves. To find out if water moves forward toward the shore, learners create waves in a simulated ocean (small aquarium tank of water).

Ships Ahoy!
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The goal of this activity is to design the fastest sailboat or one that carries the most treasure.

Shipwrecked!
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In this activity, learners are challenged to design and build the tools they need to survive being shipwrecked on a deserted island.