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Circuit Game
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In this activity, learners build a game that tests their steadiness. Learners construct the game board by setting up an electrical circuit and a wand.

Latent Prints
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In this activity, learners examine fingerprints. Learners leave a hidden print on a surface and then make their own print detecting powder from graphite (found in pencils).

Electrical Fleas
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In this activity about electricity, learners explore how static electricity can make electric "fleas" jump up and down. Learners use a piece of wool cloth or fur to charge a sheet of acrylic plastic.

Magnetic Spinner & Compass
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Learners use shop tools and various materials to construct a magnetic spinner and a compass.

Magnets on the Move
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In this activity, learners investigate the behavior of magnets. Learners create a "wonder wand" with a magnet so they can move a skater around.

Charge Challenge
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In this activity, learners explore how objects can have positive, negative, or neutral charges, which attract, repel and move between objects.

Fan Cart
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If a sailboat is stranded because there is no wind, is it possible to set up a fan on deck and blow wind into the sail to make the boat move?

Water Body Salinities I
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In this activity, learners investigate the different salinity levels of oceans, rivers and estuaries.

Magnet Mania
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In this activity, learners explore the relationship between electric charges and magnetic fields.

Exploring Tools: Special Microscopes
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In this activity, learners use a flexible magnet as a model for a scanning probe microscope (SPM). They learn that SPMs are an example of a special tool that scientists use to work on the nanoscale.

Working with Wind Energy
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In this activity, learners explore how wind energy can be generated on both a large and small scale.

Kinetic Sculpture: Program the Pico Cricket to Make Your Art Light Up or Spin
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Use a Pico Cricket (micro-controller) to animate your art! You can program a Pico Cricket to make your art spin, light up, or make music.

Electric Paddle Boat
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In this activity, learners build an electric two-paddle boat using paint paddles, plastic knives, and empty water bottles.

Creepy Crawlers
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Trick your family and friends with this creepy crawler that moves up and down. In this activity, learners construct a circuit and motor device that will move a homemade spider in a spooky way.

The Electric Squeeze
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In this activity/demo about piezoelectricity, learners discover how some crystals produce electricity when squeezed.

Going for a Spin: Making a Model Steam Turbine
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In this activity, learners explore how various energy sources can be used to cause a turbine to rotate.

Make a Sun Clock: Tell Time with the Sun
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Before there were clocks, people used shadows to tell time. In this outdoor activity, learners will discover how to tell time using only a compass, a pencil, a handy printout, and a sunny day.

Eddy Currents
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In this activity related to magnetism and electricity, learners discover that a magnet falls more slowly through a metallic tube than it does through a nonmetallic tube.

Space Weather Action Center
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In this interdisciplinary activity, learners create a Space Weather Action Center (SWAC) to monitor solar storms and develop real SWAC news reports.

Flying Tinsel
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Play keep away from your cat by using a static charge to suspend a piece of tinsel in the air. This Exploratorium produced activity also features videos to help create and learn about this phenomenon.