Search Results
Showing results 1 to 20 of 26

Shark Sense of Smell
Source Institutions
This is an activity about our sense of smell and how it compares to sharks' super noses. Learners will create varying solutions of water and perfume.

All Tangled Up
Source Institutions
In this activity on page 60, learners examine and simulate wildlife entanglement by experiencing what it might be like to be a marine animal trapped in debris.

Butterfly Symmetry Painting
Source Institutions
This activity (on page 3 of the PDF) has learners create models of butterfly wings.

Build a Bug
Source Institutions
In this activity (on page 2 of the PDF), learners use art supplies to build models of insects, both real or imagined.

Close, Closer, Closest
Source Institutions
In this activity, learners perform an experiment that models a chromatography-like process called electrophoresis, a process used to analyze DNA.

Echolocation in Action!
In this activity, learners simulate whale echolocation. Learners experience echolocation by wearing blindfolds, while another learner makes snapping noises in front of, behind, or to the side of them.

Butterfly Life Cycle Optical Illusion
Source Institutions
This activity is a fun way to show two stages in a Monarch butterfly's life cycle. Learners will create an optical illusion that can be flipped from caterpillar to butterfly.

Sing - Suchomimus Was His Name
Source Institutions
In this activity (located on page 2 of PDF), learners sing together a song that gives details about the dinosaur species Suchomimus (pronounced “Sook-o-mime-us”).

Make Your Own Butterfly
Source Institutions
In this activity (on the left side of page 5, continued on the right side of page 4 of the PDF), learners make models of colorful butterflies.

I Spy Nano!
Source Institutions
In this game, learners try to find nano-related objects on a game board. Learners investigate the different ways nano is in the world around us.

Generating and Recording Data
Source Institutions
In this math activity, learners use a "function machine" to collect and organize simple data. The function machine in this case is a cardboard box and the input/output data are paper fish.

Bug Hotel
Source Institutions
In this activity, learners will create a home for animal friends in their backyard using recycled materials. Some material suggestions include: pine straw and twigs.

Six Holes of Arachnipod Crossing
Source Institutions
In this Cyberchase activity, learners use the numbers one through six to solve a puzzle.
Peppy's Day in the Park
Source Institutions
In this math activity, learners build Peppy the dog the best trail and park for running around.

¡Terrario!
Source Institutions
En esta actividad, los aprendices harán un terrario usando materiales simples.

Symmetry of Butterfly Wings
Source Institutions
In this activity, learners investigate balance and symmetry by designing a symmetrical butterfly, using a paper cutout.

The Gator Pie Game
Source Institutions
In this activity, learners explore fractions as they help gators share pies.

Spider Glider
Source Institutions
In this fun activity about spiders, learners build and design a spider from cardstock, straw, string, and pipe cleaners.
Parts of an Antelope
Source Institutions
In this matching activity, learners play a game where they match words to the corresponding body parts of an antelope's basic anatomy.

Dr. Vet: Noses, Ears, Legs and Eyes
Source Institutions
In this activity, learners practice counting and multiplication as they figure out how many animal body parts they have to examine as "Dr. Vet."