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Showing results 1 to 13 of 13
Animal Attraction
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Investigate a flower's power of marketing by making an imitation flower that successfully signals a bee (or other pollinator of your choice) to visit.
Disease Detective
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This activity (on pages 35-43) lets learners analyze a "herd of elk" to detect the spread of a bacterial disease called brucellosis.
Let's Clone a Mouse, Mouse, Mouse...
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Somatic Cell Nuclear Transfer (SCNT) is a cloning method that involves transferring a nucleus from a somatic cell of the individual to be cloned to an enucleated egg.
A Model Parasite
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In this detailed activity (on pages 9-18), learners investigate the body parts of a parasitic ascaris worm by making and dissecting clay models.
Supporting Structures
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In this activity about living things and gravity (page 5 of PDF), learners design and build an exoskeleton or an endoskeleton for an animal of their own invention.
Mermaid's Purse
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In this activity (page 2 of pdf), learners craft a model of a skate egg case and come to understand that cartilaginous fish such as sharks and shakes employ reproductive strategies that differ from th
Memory Match
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In this classic memory game (on pages 37-45 of PDF), learners turn over tiles to reveal images on the back.
Generating and Recording Data
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In this math activity, learners use a "function machine" to collect and organize simple data. The function machine in this case is a cardboard box and the input/output data are paper fish.
Close, Closer, Closest
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In this activity, learners perform an experiment that models a chromatography-like process called electrophoresis, a process used to analyze DNA.
Ladybug Spots
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In this art/science/math activity, young learners are introduced to the concept of symmetry in nature.
Dinosaur Flesh and Bones
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In this activity, learners explore dinosaur skeletons.
Otter Smorgasbord
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In this graphing activity (on pages 33-40), learners investigate how much and what kinds of food sea otter pups eat during their first year of life.
The Variety and Roles of Microbes
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In this activity, learners use sets of cards to assign microorganisms to different groups.