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Creepy Crawlers
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Trick your family and friends with this creepy crawler that moves up and down. In this activity, learners construct a circuit and motor device that will move a homemade spider in a spooky way.
The Scoop on Scallops
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In this data analysis activity, learners quantify the abundance and distribution of sea scallops in and adjacent to the Mid-Atlantic closed areas.
Lever Cowboy
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In this activity, learners build a figure that moves and "comes to life" when they pull its string.
Biodomes Engineering Design Project
In this design-based activity, learners explore environments, ecosystems, energy flow and organism interactions by creating a model biodome. Learners become engineers who create model ecosystems.
Three Little Pigs Construction Company
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In this activity about problem-solving, learners build a house for the Three Little Pigs using twenty straws and two index cards.
Bark Beetle Infestation Investigation: Estimation and Pheromones
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This activity investigates how bark beetles can threaten forests by having learners estimate the number of infected trees from a photo.
Motor Bird
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In this activity, learners build a bird that flies in place with help from a motor, wire, and some straws.
Coral Snapshots: Biodiversity in Marine Protected Areas
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In this data activity, learners analyze data from coral reef snapshots taken by scientists at the Virginia Institute of Marine Science.
Woodpecker
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In this activity, learners construct a traditional handicraft toy that illustrates a motion commonly associated with violins and earthquakes.
Cranking Bird
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In this activity, learners build a mini crank machine to make a bird "fly." This engineering activity introduces learners to automata, rotational motion, cranks and cams.
Building a Magic Carpet
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In this activity (page 89 of the PDF), learners compare and contrast pitch and roll motions by using a Magic Carpet maze similar to one that was used for Neurolab investigations about microgravity.
Make a Wire Critter That Can Walk on Water
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In this activity, learners make water-walking critters using thin wire, and then test how many paper clips these critters can carry without sinking.
Exploring Size: StretchAbility
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In this game, learners explore the different sizes of things in the world. In this Twister-like game, learners must place a hand or foot on a circle of the right scale - macro, micro, or nano.