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Learners use shop tools and various materials to construct a magnetic spinner and a compass.

$1 - $5 per student Ages 8 - 14 1 to 2 hours
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In this activity, learners create night lights using a plastic cup, programmable PICO Cricket, tri-color LED, and sensor.

$1 - $5 per student Ages 8 - 18 30 to 45 minutes
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In this activity, learners create painting machines that can paint moving forwards and backwards.

$1 - $5 per student Ages 8 - 18 30 to 45 minutes
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In this activity, learners build a seesaw powered by magnets.

$1 - $5 per student Ages 6 - 14 30 to 45 minutes
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Break open that used musical toy and squish some Play-Doh over the circuit boards, and you will hear some weird and distorted sounds the manufacturer never intended!

$1 - $5 per student Ages 4 - adult 45 to 60 minutes
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In this activity, learners construct drawing machines using a cup, some markers, and a cricket to control the movement. A programmed LEGO RCX or Cricket is required for this high-tech version.

$1 - $5 per student Ages 8 - 14 45 to 60 minutes
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In this activity, learners use a nail and magnet wire to build an electromagnet, which controls the movements of a paper dancer.

$1 - $5 per student Ages 8 - 18 1 to 2 hours