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In this activity, learners build a game that tests their steadiness. Learners construct the game board by setting up an electrical circuit and a wand.

$5 - $10 per student Ages 6 - 11 10 to 30 minutes
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Learners construct an electricity-generating wind turbine out of a plastic bottle.

Over $20 per group Ages 11 - 18 2 to 4 hours
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If a sailboat is stranded because there is no wind, is it possible to set up a fan on deck and blow wind into the sail to make the boat move?

Over $20 per student Ages 8 - 18 1 to 2 hours
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This activity was designed for blind learners, but all types of learners can use it to build and examine a basic electrical circuit.

$5 - $10 per student Ages 11 - 18 10 to 30 minutes
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In this electrochemistry activity, learners will explore two examples of electroplating.

$10 - $20 per group Ages 14 - 18 1 to 2 hours
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In this activity, learners use a laser pointer and two small rotating mirrors to create a variety of fascinating patterns, which can be easily and dramatically projected on a wall or screen.

Over $20 per group Ages 11 - 18 1 to 2 hours
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Use a Pico Cricket (micro-controller) to animate your art! You can program a Pico Cricket to make your art spin, light up, or make music.

Over $20 per student Ages 8 - adult 2 to 4 hours
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In this activity, learners build an electric two-paddle boat using paint paddles, plastic knives, and empty water bottles.

$10 - $20 per student Ages 6 - 14 30 to 45 minutes
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Trick your family and friends with this creepy crawler that moves up and down. In this activity, learners construct a circuit and motor device that will move a homemade spider in a spooky way.

$5 - $10 per student Ages 6 - 14 10 to 30 minutes
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In this activity, learners build a simple qualitative conductivity tester with a battery, bulb and foil.

$5 - $10 per student Ages 11 - 18 1 to 2 hours
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Construct a simple battery that's able to power a small light or motor out of foil, salt water, and charcoal. A helpful video, produced by the Exploratorium, guides you along on this activity.

$1 - $5 per student Ages 8 - 18 10 to 30 minutes
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Learners place their hands on different metals and use an ammeter to monitor the flow of electricity from one metal to another.

$10 - $20 per group Ages 8 - 18 5 to 10 minutes
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In this activity, you take regular dominoes, and turn them into conductive switches that can turn on a LEGO RCX block or Pico Cricket (micro controller). LEGO RCX block or Pico Cricket is required.

Over $20 per group Ages 8 - adult 2 to 4 hours
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Learners make a circuit board that has questions and answers. When the correct answer is chosen for a question, a circuit is completed and a light illuminates.

$5 - $10 per student Ages 8 - 14 30 to 45 minutes
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In this activity, learners build a tiny but powerful flashlight out of simple materials. Use this activity to introduce learners to electrical circuits and conductivity.

$5 - $10 per student Ages 8 - 11 10 to 30 minutes
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Make your own simple speaker so you can listen to your favorite radio station. Just wind a coil, attach it to a piece of cardboard or Styrofoam, hold a magnet nearby, and listen.

$1 - $5 per student Ages 8 - 18 30 to 45 minutes
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In this activity, learners incorporate a simple switch into a battery/bulb circuit. Learners will use their knowledge of circuits to design and make their own switches using common materials.

$10 - $20 per group Ages 8 - 11 45 to 60 minutes
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Play-Doh is conductive! Use the semiconductive qualities of Play-Doh to make your own squeezable instrument. Pico Cricket is required.

Over $20 per group Ages 6 - adult 45 to 60 minutes
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In this engineering design challenge, learners make a bubble maze that allows bubbles to move through a series of “on” and “off” switches.

$5 - $10 per group Ages 4 - 18 1 to 2 hours
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In this activity, learners will create a speaker using a paper cup, magnet, and enameled wire. Also included in this activity is a Mr.

$5 - $10 per student Ages 6 - 11 10 to 30 minutes