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Guess My Number
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In this game, learners experience how computers divide a big problem into many smaller ones and how they use binary "yes"/"no" questions.

Up and Down Donkey
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In this game, learners build up six stacks of cards in the middle of the table, face up, in order from 1 at the bottom to 20 on the top. The first player to get rid of all his cards is the winner.

Color Draw
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In this activity, learners use their understanding of probability to guess which color will be drawn from a bag.

Guess My Number
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In this math activity, learners play a game similar to 20 Questions, in which learners must identify a secret number drawn from a bag.

Water Drop Races
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In this activity, learners will explore the physics of liquids and gas by playing with both! Learners of any age use their own breath to move drops of water across a smooth wax paper surface.

Reaction Time
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In this activity, learners explore reaction time and challenge themselves to improve their coordination. Do you want to move faster? Catch that ball that you never seem to see in time?

Zoom-A-Rang
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In this activity, learners design and build a Zoom-a-rang using everyday materials. Experiment with different materials and Zoom-a-rang designs to see how they fly.

Exploring Size: Memory Game
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In this activity, learners play a card game that explores different size scales--macro, micro and nano.

Gotcha Game
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In this Cyberchase activity, learners play a simple game using 15 paper dragons (or any 15 objects). One of the 15 dragons is red. Learners try to make their opponent take the red piece.

Guess the Sentence
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In this activity, learners play a game similar to Hangman by guessing a secret phrase to understand how computer scientists measure the amount of "information" in a document.

North American Endangered Amphibians Card Game
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In this activity, learners can play two card games related to endangered species, specifically North American amphibians.

Tic-Tac-Toe
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In this online version of the classic paper and pencil game, learners practice looking ahead to anticipate an opponent's move.
Mystery Jars: Estimate Contents
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This activity puts a mathematical twist on the familiar “guessing jar.” No guesses allowed, estimates only.

Factors and Multiples Puzzle
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This puzzle provides an interesting context which challenges learners to apply their knowledge of the properties of numbers.

Hoop Glider
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In this activity, learners will experiment with the physics of flight by making a gliding contraption with strange looking wings. The activity explores flight with connections to the natural world.
Pocket Change: Math and Coin Toss
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In this activity, learners will play a coin toss game where the highest total wins. Combine coin recognition, addition, and probability with a game learners can play on their own.

Guesswork
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In this number puzzle/trick, learner #1 thinks of a number between 1 and 63. Learner #2 shows learner #1 six cards and asks them whether the cards contain their number.

Sumo
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In this version of a Sumo wrestling bout, players use mathematical skills to move their opponent's counter beyond the track and "out of the ring." Learners reveal playing cards and the player with the

Comparing Fractions War Card Game
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In this math activity, learners practice comparing fractions.

Nice and Nasty
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In this math game, learners throw dice and place the numbers in one of four boxes. Learners repeat this three more times and the learner with the largest four digit numbers is the winner.