Search Results
Showing results 1 to 20 of 35
I Spy Shapes
Source Institutions
The learner will ask yes-no questions to identify a secret shape (similar to Twenty Questions). Build understanding of shapes and logic skills with this game for all ages.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-901.jpg?itok=YuRaIPDM)
Underwater ROV
Source Institutions
In this online Flash game, learners will explore a coral reef using an underwater remotely operated vehicle (ROV).
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-003-657.gif?itok=o9nn7wN6)
Up and Down Donkey
Source Institutions
In this game, learners build up six stacks of cards in the middle of the table, face up, in order from 1 at the bottom to 20 on the top. The first player to get rid of all his cards is the winner.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-474.jpg?itok=9j-tMmfQ)
Color Draw
Source Institutions
In this activity, learners use their understanding of probability to guess which color will be drawn from a bag.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-898.jpg?itok=agAOQU6d)
Cup Sailing Game
Source Institutions
In this online Flash game, learners will captain a sailing challenge, adjusting boat direction and sails, seeking the way to take greatest advantage of varying wind speeds and directions to catch the
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-002-181.jpg?itok=JTH0G7YO)
¡La colocación de seis tarjetas!
Source Institutions
En esta tira cómica, Cientina le enseña a Mateo un truco de lógica nuevo con seis tarjetas.
How Many In a Minute
Source Institutions
In this activity, learners will keep track of how much they can do in one minute. Instructors can pick something everyone will do for a minute, such as jumping up and down or drawing stars.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-452.gif?itok=Wf3IbKgG)
Treasure Hunters
Source Institutions
Learners use their opponent's clues and a compass rose to find the hidden treasure on a map. Learners use problem solving and coordinate grid skills as they hunt for treasure.
Number Flips
Source Institutions
In this math activity, learners play a number game to explore the relationships between numbers, combinations, and the concept of equivalency.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-002-172.jpg?itok=TFHfvUUk)
¡Libera el globo!
Source Institutions
En esta actividad, los aprendices usarán la lógica para ganar un juego. Dos personas toman turnos quitando uno o dos "cuerdas" de las estacas en el suelo.
Mystery Jars: Estimate Contents
Source Institutions
This activity puts a mathematical twist on the familiar “guessing jar.” No guesses allowed, estimates only.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-003-602.gif?itok=i0Ahdw1I)
Factors and Multiples Puzzle
Source Institutions
This puzzle provides an interesting context which challenges learners to apply their knowledge of the properties of numbers.
Size Them Up: Learning About Volume and Capacity
Source Institutions
In this activity, learners will put a set of containers in order by capacity. Would the tallest container hold more or less water than the wide, short one?
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-279.png?itok=kmfr1_nc)
Katta Villayatu
Source Institutions
In this activity, learners play a game from India similar to Tic-Tac-Toe. Players take turns placing coins on the game board and sliding the coins along the spaces.
Pocket Change: Math and Coin Toss
Source Institutions
In this activity, learners will play a coin toss game where the highest total wins. Combine coin recognition, addition, and probability with a game learners can play on their own.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-003-601.png?itok=E1DUbYMU)
Guesswork
Source Institutions
In this number puzzle/trick, learner #1 thinks of a number between 1 and 63. Learner #2 shows learner #1 six cards and asks them whether the cards contain their number.
Narrow It Down: Asking Yes-No Questions
Source Institutions
In this activity, the learner asks yes-no questions to identify a secret object (similar to Twenty Questions). This game is easy to adapt for different ages and different kinds of contexts.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-003-795.png?itok=IGBdzV06)
100 or Bust
Source Institutions
In this Cyberchase activity, learners play a game where zero can help them win--or make them lose! Learners roll the die and place a zero in the tens or ones place.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-003-783.png?itok=LVuRagKa)
Gotcha Game
Source Institutions
In this Cyberchase activity, learners play a simple game using 15 paper dragons (or any 15 objects). One of the 15 dragons is red. Learners try to make their opponent take the red piece.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-005-507.jpg?itok=gws_mefE)
Dice Shapes
Source Institutions
In this activity, learners compete in a game to cover the most area by drawing randomly-generated rectangles on graph paper.